Ugh. This game is so annoying to play. The combat system sucks so much. There's stuff all over the screen and not much of it does anything, turns are slow, and it's trying to do so much at once yet nothing is really happening. 1/5, this is unbearable.
@Ikefist, spell damage boosts staff power. Elemental mastery boosts staff damage if it's of that type.
@ffejpsycho, there's plenty of food in the game. Guaranteed one every 4 floors and at the end of side dungeons, and the merchant gains +1 for every time you find him. If you're going through food and running out, you're using it in combat or resting way too much. Most of my games I end with 4+ food and could have bought 5 more from the merchant.
My most hated way to die has to be accidentally clicking a firepot. I've died more times that way than I care to admit. Since I travel mainly by clicking the minimap and they don't show up on it, and if you click one directly it'll attack without any warning, it's easy to instantly die because they do ~20 damage.
The very first thing I did after finishing the tutorial was enter the new door to the right ... which led me back to restart the tutorial with no way to leave early. Really though, it's hard to put into words what I dislike about this game. The seemingly slow motion of everything, the lopsided presentation of platforms that makes it deceptive whether you can get on them or are on them, the many loops and bends that kind of pull you along the level and make it difficult to go where you want, and the enemies that get kicked around on accident so you run into them elsewhere all sort of combine into a frustrating setup. 2/5
Fireballs are the only good thing. Everything else costs way too much. You HAVE to use fireballs mostly, and then whatever else to kill the priests. And leveling other skills is a pain in the rear because exp is gained from number of uses, not kills or anything. 2/5
Extremely frustrating controls. The inability to rejump immediately upon landing makes for a significant hindrance, especially in the last boss fight and battles against the giant fire demons. The bats are the biggest annoyance though, because combined with your inability to rejump or significantly outrun them, when they come in from above you have very little time to actually hit them correctly. Dropping into places with enemies was always the worst. 2/5
Alternate sleeper blocks and piercing blocks in stacks, cap with a booster block. Do a stack facing inward on each edge, and two stacks facing outward in opposite directions in the middle. You'll have two killing chambers that nothing can get through. It should look like | || |. Build one stack at a time starting with the one closest to the toys. Occasionally you'll have to put an eye block in to fight ghost enemies, do this on the third block of a middle tower (sell towers/rebuild quickly). With the sword upgrade and block damage upgrade this strategy can beat every level very easily with gold rating.
This game is trash. It has the appearance of being actually something, but it isn't. Your lairs die instantly if enemy units touch them. Your items you collected do not carry between levels thus making them pointless. Melee units must be set every single time to increase their patrol range so they actually ever leave their dens. Perk points are so limited you can hardly do anything with them. Your hero's stats/level reset every new map. It's almost impossible to see what's happening due to enemy units being so small and overlapping. So much is wrong with this game. 1/5
This is one of the few games on Kongregate I enjoy replaying over and over despite having all the badges. The randomized dungeons and diverse characters with randomized item drops and skill tomes make this game always something new. You have to work with what you get, have to think through your actions, and deal with whatever is thrown your way.
This game is straight up a ripped off Legend of Zelda GBA game. I recognize the sounds, animations, enemies, and backgrounds. There's only a new menu interface slapped on, a few new enemies, and a few changed sound effects. Can't find any way to heal either. 1/5
Game is seriously flawed. Unbalanced, some enemies run around ignoring you, have to walk right for the stage to end (if you quit out after winning it doesn't count as a win), magic is reliant on potion drops, and you can't control combos. Weapons are locked by level, not gold (I could have bought the higher wep at level 6, requires level 23), and worst of all there's random knockback on hit and the enemies stand motionless afterwards for a random amount of time. All around needs a lot of work. 1/5
Game becomes UBER laggy on stage 8 when you go "backstage". Laggy on stage 9 whenever a laser fires. It's a creative (though annoying and frustrating at times) game that uses a lot of things you don't see in any other game. Short and easy if you know what you're doing, can be very long and tedious if you don't. 3/5
Short, easy, and boring. Like most click around search games it's more a matter of just finding things than actually doing something. However, there's not much in the way of guesswork to solving the puzzles once you have the required items so there's that at least ... 2/5