Aaaand it's a multiplayer cash grab. Include MMO / Multiplayer tags, you c*nts, you just waited the time it took me to load the game, see premium currency and write this comment.
Hello Kasseopea, have you tried to clear your Unity cache/browser cache? Also, please be sure you are playing on the Unity WebPlayer version on Safari/Firefox.
Oh, you sneaky ****. The pop-up after the combat, which asks you whether you want to capture the creature, has a button to spend gems on it, which is big and green compared to the tiny X at the top right. Thanks for wasting my time. Clicked it twice on accident for some sh*tty skeleton.
Aaaaand stuck at 5-1: "Oh, hey, lets have birdies, that attack everyone, instakill him even with 4 health gems and have meanwhile 3/5 immune, but thats k, because the enemy wont even have a chance to attack
2-4, the bonus level has a retarded boss - oh, ok, you start first and take 3 of my units with one-hit-kills out, np, i will just fight 2vs5 then. Wtf???
Yupp, all the Eggery stuff is hardcoded, no choice whatsoever, you could aswell place the pet in the mid of the room. This way players wont feel to be fcked with when they like you game so much they play it a second time.
To be honest, the story is good, but it annoys the sh*t out of me, that you dont really have a choice. Its like in The Walking Dead - no matter what you do, the game will always drag you back in line, so you can do what it wants, no matter what your decisions were.
Its acceptable if a game gives you no choice, like some of the modern ones, but its just plain annoying and frustrating if it pretends to give you one, but doesnt do in the end.
All in one i cant stand games, that are wiggling with possibilities before your nose, just to pull them away, the moment you try to grasp any and giving you only one, basically saying "ohhh, you really expected your gameplay would change anything, didnt you? Thats cute, here, take this ending we want shove up you throat and shut up"
Hello Kasseopea, have you tried to clear your Unity cache/browser cache? Also, please be sure you are playing on the Unity WebPlayer version on Safari/Firefox.