Can we please get 30 minutes as the default mission length? I keep messing up and just selecting the type after one is done and now I wasted 12 hours on a stupid augment mission that probably gives me same shit a 30minutes would give.
I feel like requirements to get scientists is much higher in second galaxy... am I wrong? -I have 166 used, and this round I am going on 384 and it's already e15.
>And in regards to optimizations, with your example, the progress bar will not halve, but if you notice the time remaining that indeed does halve.
No, that's the problem. At least sometimes it does not halve. I know that because the text when you hover says the round is a lot smaller than the remaining time in the bottom of the circle. In one case I even had the circling dot disappear for a long time.
On your second run after the first 40 in the first run, go for the moore's law thing on bottom left. I can't believe there is anything better, it's that good. Gets you everything from start to 1.0 versions. I haven't bought literally anything and my floating city, the last building thingy, is more expensive now than it was last run! Just for 100 scientist dudes + 10 for unlocking the middle thingy.
Spudmuffin: Yes, the processing speed bug lets you skip hours if the breakthrough hits. But as it is basically a lottery, I don't really care. It's supposed to be a breakthrough, and only helps that much in the beginning afaik.
On the other hand, if you optimize while you have just started hours long loop, like I just did for 2h, it... does not halve. It halves for next round. Which sucks butt, so at least get them both fixed together plz. :p
The way you are describing how processing speed Breakthroughs work is exactly how it's intended and not a bug. And in regards to optimizations, with your example, the progress bar will not halve, but if you notice the time remaining that indeed does halve.
We need more stats. Let us click the "per second" thing on the stats to switch to "per minute" and "per hour" please.
We need to actually see how good the boosts are and what the chance is! Maybe on hover?
Could those pillars in stats be divided to two parts to show the division between credits and pops?
Why is +level cheaper than +floors? +level basically gives +floors by making enemies stronger and thus giving better loot and xp. It also skips the weaker monsters entirely, unlike +floors.
Ok I was wrong, the +1 level to map does not change starting floor, it increases level of the monsters... Well, it helps skip the weakest monsters anyway _and_ kinda gives more floors, so fine.
Ok, seems like a nice.. prototype, or a very small game. I feel the game lacks content. I have maxed weapon, so I go to town and do what with my money? Open 1500 chest? Sure, But soon my slots are filled, so what then?
Lightning thunder works like every other time. :( Someone said that it only works if it's not on, but it's definitely not that fast for me. So the interval is double of what it should be... That sucks.
Could we get the text to somewhere else than in the right side for when we upgrade mystery box? It gets lost there in a fight and is hidden behind the mystery box info!
Could we get a button for switching between 2 sets of spells? Could have it work only if the spells are not in cooldown. Allow the spells that do not change to be in cooldown, though.
Could even pay a bit for that and the map monster preset thingy.
The way you are describing how processing speed Breakthroughs work is exactly how it's intended and not a bug. And in regards to optimizations, with your example, the progress bar will not halve, but if you notice the time remaining that indeed does halve.