@Fayt: Did you legit just rate "only 3/5" because your keyboard sucks? You should rate yourself 3/5 and not rate the game until you can actually play it, amirite?
@monkeyrox: You'll lose eventually, no matter what you do. Even a spatially optimized map of super monkeys, wizards, and tack towers (as filler) will go down to several hundred BFBs. The lag may also crash your computer, but I won't count that.
Taunts are holyshitpowerful. I just won with king rank with ~2000 lost, ~2000 killed, and ~2000 scared away by taunt spamming (51 taunts total). Still a cool game and an awesome concept, so 4/5. Also, @Thor: The graphics were beautiful, tbh, and if you spent 5 minutes in the tutorial, the game was simple to understand.
Where are all the bugs you people keep complaining about? I encountered none. Also, @gamemaster: Stop sucking. It's the same dev, as has been pointed out many times before.
@Elmekias: It's not that complicated. 3 is obviously not 1/3 of 6; it's 1/3 of 9, and 9 is 3/2 of 6. So, 3/2 of 20 is 30 and therefore 1/2 of "20" is 15.
Quite fun. Smart bombs probably need to be toned down though. Also, when selecting regular MIRVs, the screen moves to the left. Not a huge issue, but still kinda annoying. Maybe make it so the screen won't shift if in the lower panel?
@CrYpToId: Yes, it's point based. You'd have to farm gods all the time to even come close to the current t50.
@superpeanut: What else is supposed to happen when you run out of cards? This game mechanic is in almost every TCG/CCG and there's no reason it shouldn't be here.
Some bugs are kinda annoying. Also, the flamethrower is imbabroken, especially with infinite ammo. However, the game isn't nearly as hard as most people seem to think. The AI isn't great, so take advantage of that. You can probably beat the first campaign with just your bayonet.