after many playthrough and after i won with every class, here my 2 cents: rogue is kind of meh, i mean he is very good if you try to play him sneaky and just skip the fight to go down the dungeons, but if you try to play him normally you have to build him like a mage or like a warrior. But sometimes you just don't have the gear or the money, so here my suggestion: being a rogue, he should gain +1 gold every time he gets gold and he should have the "bonus" to have a merchant every 2-3 dungeons. In this way, players who wants to play sneaky will be unaffected, but give players who wants clear the dungeon the resources to do so
He's eventually gonna get split into an assassin and rogue character for just that reason. He's sort of doing both roles badly atm where its not obvious if he should be sneaking past everything or building up into a crit machine. Back during the Alpha we actually had him only gaining exp from loot (he got double exp iirc), so he was originally designed to fight only when needed.
i played the first castle wars hundreds of times. Once my wife asked me "What do you play?" then for a week i have seen her only through the game... separating married couple 10/10 would play again
on Epsilon Rutheni i have both Sand querry and Sand mine. If it's not a bug, i don't see the point to build a Sand querry, which consume 80 energy, and give the same amount of a Sand mine for free.
@cheslava when you have time, can you post again the formula of the bonus for armor and speed? I mean the armor and engine built in the factories, i don't remember how much it was
i'm not sure. Now it doesn't happen again, but i'm pretty sure in the first few minutes it happened few times, but not for every fleet. For example my babayaga fleet actually didn't get a double, but the fighters fleet get 3 duplicate, while the Muralla fleet get 2 duplicate. And i had all the cargo on auto-route stopped before reloading the game with the v25-2. Tons of those cargo get a double and some a triple copy. Also (i don't know if it's related), now i can't cancel the travel of any fleet, even the fleet which didn't get a duplicate
i'm using firefox and i don't have any problem, aside the the game is a little slower. BUT now i have a double of any ships (not that i'm complaing, i have just obtained for free 20k babayaga, 150k ark-22, 100k ark-55, 1k murallla and tons of transports)
every level on the shipyard unlock different (and normally more powerful) ships. For example lvl1 shipyard unlock Vitha and small cargo, lvl 2 unlock fast cargo, lvl3 unlock ark-22 (light fighters) and so on. At this moment my highest shipyard is lvl 12 and i'm sure there are still more ships to unlock (but i don't know what is the shipyard level-limit to unlock the last ship)
@ohyo0815 ammunition is unlocked with Military technology, which is unlocked after you conquer Antirion. Ammunition factory (first level) cost 100k titanium and 20k plastic and it requires 100/s steel, 5/s fuel, 3/s plastic and 200 energy to produce 25/s ammo. So you have an idea about what you need, also the planet The city has x2.00 modifier to ammo production
He's eventually gonna get split into an assassin and rogue character for just that reason. He's sort of doing both roles badly atm where its not obvious if he should be sneaking past everything or building up into a crit machine. Back during the Alpha we actually had him only gaining exp from loot (he got double exp iirc), so he was originally designed to fight only when needed.