Would love to be able to see whether a level has a Black Hole or Heat Damage before entering the level, so I can properly configure my deployment from the start. (Or, in the case of Black Hole levels, entirely skip them) >.<
It really is infuriating to come here, play five - six hands tops, and then have nothing to do while energy regenerates. As a matter of fact, I don't even think "infuriating" covers it.
Wooo auto-death because there aren't enough pills on-screen to keep me alive. THAT always makes for a fun game. 2/5, because it was entertaining before that.
Christ, the singer of "Train Wreck" makes my ears bleed and makes me wanna gouge rusty spiked cutips into my ears. Did you LISTEN to yourself before you submitted that song, man?
Great game to begin with, made worlds better by auto-fire and a collision detector that makes sense! I never thought I'd live to see the day. Well DONE, sah (or madam)!
Neat mechanic, pretty good execution of it, too. Wish you'd put something in the tutorial clearly stating that each type of attack can only kill one enemy, though. I found that out the hard way.
So I had a 349-foot tower. Completely unbroken, and without any major fault lines. Apparently, however, this was too much luck for this game. The POS decided it would break up along three separate lines of FOUR BLOCKS (read: one purple piece) throughout my design. Now that's what I call a flawed game. Rating drops from 4 to 2. Well played, creator.