The time calculation seems to be off... leaf hunger song for example last 20 seconds (ingame). but its actually 30 seconds. Guess that is also why regeneration and stuff feels so slow.
Seems like the final boss bonus from tower 12 does not work. +5% chance upon a cell generating a unit to recieve a free upgrade... got lots of knights who's cell generate a unit about every second. 10 minutes later and all my cells have still the same level. Theoretically, there should be atleast 1 upgrade per full sircle with 25 cells
So yeah, i am Army lvl 8 (almost 9) now and i can say for sure that druids are absolutly obsolet. I basicly only need Paladins and Archers. With enough paladins you dont even need druids anymore since archers can heal aswell. Im starting with a Paladin in the first cell and then an archer in the second cell. After this its 2x paladin and 1x archer. This way its really easy to clear towers at some point
Druids become somewhat obsolet if you have enough paladins since they only heal after each battle. So theoretically you only need to piling up alot of def and you are fine even with a single slot of druids
I will be doing some rebalance changes and hopefully druids will be a little more wanted. The intention is that they should amount a good sustain that will make you last longer and do more incoming.
hm... too bad that the duplication bug is still there which i mentioned before :/ also im for whatever reason millions into negative with stone and steel after upgrading the new oil stuff :x
The Augmentation for food production doesnt seem to work. bought both food/wood augmentation, but food is way behind wood when they are on the same level
im not sure how weapons and stuff are supposed to work...? got a lvl 99 grandfathers sword with a very big damage boost... yet i still deal 2-5 damage?
I'm guessing it was either a different damage type (fire damage affects fire skills etc) or an ability with low scaling. Some of the skills, particularly ones you have by default and ones with low cooldowns will have much lower scaling.
@DeamonChild The EXP shop upgrades increases by +20/bought unit. You can see that, if you buy it once, that the cost of x1 goes up by +20, x10 by 200 and x100 by 2000.
So yeah, for everyone complaining: Yes, there is a "forced tutorial" but there is also a skip-button for it :) Also yes, you cant use your save from the beta as, it was said there, it will be wiped. The import/export for it also doesnt work since the save-system for the release version was changed slightly. For everyone still complainging about it: here is a savefile that gives a few souls + potions as an apologize from the devs https://cdn.discordapp.com/attachments/481800034539798548/514612373462581278/WAMISave.txt
You are right. It was counting 0.05% instead of 5%. I hot fixed it, thank you for reporting and sorry for the mistake.