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Game comments and reviews
Mar. 04, 2017
Just because your game is upgrade based doesn't mean that you have to make it a grindy snorefest
Aug. 09, 2015
Add 'rogue-like' to the tags. This game fits the genre well.
Jul. 14, 2015
BTW you amassed over 1 million plays. Good job hope you will create a sequel in the future.
Browse maps no longer works. RIP great game.
May. 01, 2015
Sacrifice points need a bigger impact later in the game imo. Yes having 30K Sacrifice points is wonderful at the start, since that boosts every sale by 300k, but when the items you are making sell on their own for over a trillion dollars that boost becomes absolutely useless.
Feb. 21, 2015
Feature Request: Make it so that when we cocoon, we have the option of automatically putting a percentage of larvae into cocoons, like a savings account....for maggots.....
Feb. 20, 2015
Live for the swarm!
Jan. 25, 2015
A note to all people. If you see a sparkle in a wall its a secret room. Walk into the wall and you get cool stuff and if you walk to the desk with the diary you get a backstory to the origin of the Enchanted Cave!
Jan. 02, 2015
The trucks that shoot the energy ball that resets all your skills are way too OP. They hide behind the other trucks on screen and shoot you and reset your skills basically killing you.
Dec. 30, 2014
I have a lower end laptop. WHen I hold space to shoot there is terrible input lag on my mouse. I move it up and a second later it moves up. Is there anything I can do? Can't play this game!
Dec. 27, 2014
Is there anything that can be done about the input lag?
Dec. 14, 2014
No, the AI isn't too difficult. I love it. The only thing I hate is when they have one small army of 30 or so left and only one planet and you have 200+ guys that chase them to their last planet, and they just end up planet jumping. Yes its a losing fight every time. But give up AI!
Dec. 04, 2014
Can we have an option to convert gold items to scrap equal to 2x the items level? Seems like a waste that we can convert purps to scrap but golds just get sold
Nov. 30, 2014
Please explain to me how when I do a hard big harvest, it is fair to have only 3 starting planets i can harvest, a .9, .2 and .3 and have the first locust wave be a 520 rating?!
Nov. 23, 2014
Playing 'The Hive' is far too difficult. Starting with maybe 3 planets you can seed plus having locusts attack wave after wave with increasing power while you have very few upgrades. Your economy is just too slow in it.
Nov. 22, 2014
Your Galaxypedia has the upgrades for max range and genetics icons swapped
Oct. 02, 2014
Pro tip. Get a few nickles/quarters and use them to weigh down your space bar and walk away for an hour or so.
Aug. 30, 2014
My strategy: Play as Redosia, ally with Violetnam, built up at least 2 99 tanks on violets border. Wait for Violet to move tanks away from your 2 99'ers, shamelessly betray Violetnam and take capital. Win.
Jul. 19, 2014
Itxi, it's called getting good at the game and using strategy. I found on even hard the Black enemies weren't that difficult 90% of the time as long as you maintained a strong position. The point of the game isn't to baby you to the point the game is a breeze. I actually would like an even harder difficulty.
Jul. 06, 2014
Its a little too easy. Can we have an extreme difficulty?
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