Peter, the game lowered the chances for higher rarity cards, but you'll still max those cards faster than before, even if you don't pay. The general speed of maxing commons, uncommons and probably scarces has been lowered, but you'll max rares pretty much twice as fast as before even if you buy oak packs. The fact that you only get commons doesn't really matter since you only need to get a card the first time and can then afterwards max it without even buying a pack.
That's exactly what I'm saying though. You max a single rare faster now than you could get the equivelant amount of rare picks TOTAL before. As in you get 20k ingots faster now than you got 20 rare picks total from packs before. And those 20 rare picks from before wouldn't even be on the same card. It's pretty much twice as fast as before for the same amount of total progression in terms of games played, if you play anything higher than journeyman while buying oak packs. If you play journeyman and buy other packs or play master or grandmaster and buy silver or gold packs then you are better off than before.
Though I should point out that I didn't do the math for silver packs and the master difficulty specifically. Only JM/GM and oak/gold, but I assume it's somewhat of a middle ground between JM/oak and GM/gold. Especially since JM/gold or GM/oak are both better than before.
Also I'd like to say that the progress for upgrading rares atleast is faster than before in every case except for playing JM and buying oak packs, where it's exactly as slow as before. And this isn't counting averages or anything for the new system, this is if you get only the lowest possible rarity from a pack in the new system, and you'll still be faster or equally fast to getting average luck in the old system. Additionaly, by this I mean that you get a full upgrade to one rare faster than you got 20 rare picks total before this update.
The game just gets retarded when there are enough shooting enemies. And switching weapons is also poorly implemented, I mean such fun to think that you switched to shotgun or rocket launcher but then realise that because you got bumped by a dumbass dog you are still on the machine gun.
This game is inconsistent af. I'm doing the exact same thing that worked for a certain part of a level previously, and now for some reason that means that the dude overjumps everything.
There is no bribe card, so I assume you mean Bounty, but no, you don't want to convert magic into gold just for bounty, because magic already is 1 damage just like 1 gold in bounty. And magic is still better because you can target.
And why exactly would you ever want to turn magic into gold Darth? There are only a few cases where you'd prefer gold over magic, the only ones I can think of right now are charlatan and apothecary.
The feeling when you come here expecting to play through a whole game for a badge but then you realise you've already completed it just before the badge was added.
What the hell is this shit. I can't win unless I kill them all, but I can't kill them all before new f*cking enemies spawn, hell is wrong with this dumbass game.
What a pile of absolute trash. Controls don't work half the time and it's laggy af even though there is nothing here to make it so. Congrats on making this shit.
Wtf is up with this shit. 2 in a row vertical, 2 fall from the top onto those, I get only a 3 piece and not a 4 piece.
Also why the hell would you make it possible for a completly new 3 in a row just spawn and give a free combo.