That last mission was the most intense battle against the blue menace I've ever had. Those emitters were INSANE and without the conversion bombs I never would've made it. If you can promise me more of that, I'm getting the full version.
Got bored towards the end of 'accident' so before going into the drone filled chamber I built up a highly pressurised chamber full of 6.2 million density anti-creeper.
Dear people having trouble with level 5: The Creeper is only so difficult because it's hyper-concentrated. Use repulsors. They'll break the waves, and then you can kill it much more easily (this is also useful on those big balls of creeper. a beam on long won't totally disperse it but it'll take out a lot of the punch)
It'd be nice to have the option of watching our base struggle and die once we've teleported away and suddenly the energy flow is no longer controlled. Just a lil' "keep watching" button would be appreciated.
In the next Arkandian games, can you add some kind of minigame thing so that we can train attack-based skills? Not train them by very much at a time, but enough so that it becomes more skill than luck based. At the moment I feel like I'm playing one of Dim's CTC levels.
Healing abilities should do damage to vampires/other assorted undead in tactical, since it's healing their body to the point it died so it'll just die all over again.
Gotta rate it low simply because of Dim. I know there were other stupid, impossible, luck-based, tedious levels but his were the worst and most frequent.
What would be nice is some kind of boat upgrade that helps you bounce and/or skim over the water, or a submarine (propeller?) upgrade that lets you fly out of the water if you crash in it, and have enough jet fuel to get enough speed on the air. Or you could use it to dive down even further.