"Big Burrito Grind-ay and the grinding adventures of the grinding grind part 3 the grindination." (now with ads that don't work).
Seriously guys, tone it down a bit.
The new layout isn't awful, but the popup achievement notification is in a bad spot. It's a pain to be dumping money into the doughnut spot only to have to click away the notification every time. And the scrolling words/money tabs are more of a burden than a novelty. Plus their layout now makes it a bit confusing as what you need to spend vs how much it makes.
1. It takes to long to level up. I hit level seven in a couple of hours, but now I'm stuck doing milk runs to the same 5 towns, sitting on a pile of useless cash and I can't even get new gear because I need to grind out who knows how many more repetitive runs to level up and buy a bigger plane. That's kind of boring, and a bit of a game breaker. Also, even after I buy a bigger plane, so what? I have to wait until I discover more certificates to open up more towns. Oh I know you'd be happy to sell them to me, but I will go to hell before I pay real money to play a browser game. Finally, I feel the need to point out that I have to wait 2 hours to play again, because I don't want to pay to keep going on milk runs.
So to keep it short, you have a well crafted, and interesting game, but like most play to play types, your just too damn greedy. This game is not, not will it ever be worth the kind of money your asking for just to keep it entertaining.
Where to start with this one.... The control (jump) is laggy and awful. the costume collection aspect is fun and a good reason to keep playing, but it quickly degenerates into just running out to fight one guy. And if you should happen to miss time one jump, the level is run is ruined, because you can't really win more than a few fights at a time. Also the he hell does the bosses ghost from level two insta-kill you on level three? That's not a challenge, that's just an annoyance that keeps me from enjoying the level. Lastly. the complete set bonuses are a great idea, but they are so weak you scrap the idea almost right away just to build the most powerful suits you can making them effectively worthless.
This was a nice try, but swing an a miss guys.
Played forty five minutes, found one survivor (died next day) and only 3 new guns (all low end). You couldn't teak the success rate just a little bit higher?
This is a great game, but wanting us to keep shelling out money for just about every aspect is ridiculous. Making us wait for thirty minutes just to play for ten unless we pay for more time? It's almost like you want people to openly hate this game. Your design is fine but your business practices are almost the tactics of an extortionist.
Great game, It's nice to see a developer in this gene get away from the "let's torture the player as much as we can" difficulty, and just give us a game where we can just sit back and rack up a body count. Still, once you max out your gear, there really wasn't much of a reason to keep going. It badly needs more stages and different weapon sets. Overall great foundation to a fun game.
Interesting and fun concept. I think it would be improved by the addition of power-ups or keys, (something to add importance to the treasure squares, and thus making there acquisition more of a necessary). Otherwise not a bad game.