People, the sluggish controls are the whole point. The game's all about momentum: it takes a while to get going, but you're really fast once you're moving. The main gameplay is to wait for the right time, start running, and don't stop until you're done. If you stop, you lose all your momentum and will most likely die.
I love the story and the game mechanics, but my one complaint is how much energy it takes to do a mission when compared to how many times you need to do it to actually complete the mission.
This game has a definite chance to be at least decent. However, it is absolutely pointless to play it because of invisible enemies. Missions are always extremely 1-sided since people are invisible for a majority of the time. Need to capture a hill? Good luck since the defenders can just sit there and stop your progress without you being able to see them (or they can just kill you). Need to defend a bunker? Good luck stopping the invisible enemies from destroying it without you being able to do touch them.
As I said, this game could be a decent game but this major bug completely ruins any possible fun that could exist. Please make sure that your game actually works before putting it online.
Really fun game, but I have one question to ask. Did you specifically design the game so that you don't get any of the colors that are currently in the danger zone? Every single time I was in danger, I would suddenly stop getting the colors that were in danger. I honestly got 3 or 4 of the same color in a row at one point, and that was the one color that wasn't in danger.
Pretty good game, but I have 1 fairly large complaint. The difficulty scaling in the levels is pretty ridiculous. On medium, I had gone all the way until level 50 with only losing 1 life and no other enemies even got close to escaping. Then I suddenly lost within 2 or 3 levels because the enemies instantly became so strong that my towers couldn't even kill half of them.
Excellent game, although a little short. The story is captivating enough that I certainly look forward for the next part, and the music was quite enjoyable, making the whole experience rather entertaining. As for those stuck looking for the mushroom and egg, I give this hint: Things of nature are found in nature.
Very fun game, but I do have 1 little question. Why is it that I can't perform a 3 day long quest when there's still a week left until the tournament? There have been quite a few times where i basically have to waste the entire week before the fight because I ran out of food and I can't do any quests.
I won't complain because it's basically a Facebook game, however I will complain that it's exactly like the other marching combat games except that this one requires to wait for time. The concept of needing to build your base and train/equip your army is cool, but the concept of needing to wait real time to do things like heal them is something that shouldn't be present on an actual game site. These games are acceptable on Facebook simply because people don't expect anything more out of that site, but there are many other similar games on this site that don't require you to keep coming back every few minutes just to heal your men and do another mission.
Fun game, but 2 small complaints. 1)When fully upgraded you should be able to eat sharks. 2)The piranha jumps a little too well. I try to eat a person at the surface of the water and I end up jumping to the other end of the screen while he casually swims away.
Great game. I was definitely glad that it was possible to get all of the achievements except 1 in just 1 playthrough. Also, this game is a perfect example of why everybody should do their best to please the random number generator gods (especially the defense missions).
Fun game, but some of the abilities are rendered useless because of their damage vs. their cooldown time. Most characters end up with just 1 move that you will keep using because it does the same damage as their other attack(s) and it has a shorter cooldown.
Great game. It manages to be very enjoyable despite (or perhaps because) the simplicity and repetitive nature. However, I do find it odd that it's easier to avoid every shot from the third boss than it is to avoid them all from the second boss (those protective circles get so hard to avoid when the ship is in certain positions).
Great game, but the item drop rate seems a little low. I managed to make it through a level where only a single person dropped pine cones and I didn't see a single health potion.
The last few miles were so fun. I managed to get the last 3 crashes I needed for Cactus Trick on a single cactus. Fantastic game, hope to see more of this quality.
Fantastic security guards they hire at this place.
Guard 1: "Hey, that man in a striped shirt and ski mask is kicking people out of windows! What should we do?"
Guard 2: "Meh, just let him have his fun, I'm sure he'll leave eventually."
That's completely random at the moment. I'll change it in a minute or so since I can't sleep anyways. :)