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bit Dungeon

Play bit Dungeon

Oct. 15, 2012

Rating: 0

I really want to like the game and I think a lot of it is really well done, but I just can't stand the controls.

Endless War 5

Play Endless War 5

Jul. 22, 2012

Rating: 14

Fun game idea, needs some reworking though. I found myself just flanking the enemy, sniping on the edge of my range and most of them wouldn't be able to even shoot back. Enemies should: actually move, lead their shots, be spread out a bit more. There should be terrain obstacles and cover so you are required to drive around intelligently instead of pretending to be a drunken clown car driver going in circles. Missions should be suited for different vehicles or you have a choice in objective so you can use a light vehicle instead of always just using the most damaging big tank. The upgrade system was kind of weak also. I guess the game needs a lot of tweaking.

Glean

Play Glean

Jul. 16, 2012

Rating: 5

Fun game, but got really annoying towards the end with engineering - having to constantly flip back and forth around the recipes making small components into bigger ones over and over really wasn't fun. It would also be nice in the next episode to have more dangers - at no time did I ever fear dying, I'm not even sure what happens if you do. By mid game, teleporters made fuel and plating irrelevant anyway. Inventory space was frustrating to go back just to drop stuff off. No challenge to find resources because they're everywhere. I dunno, great basis for a vanilla mining game, but it needs something. Maybe consider adding another dimension like alien enemies?

Reactance 2

Play Reactance 2

Jul. 12, 2012

Rating: 8

Wow. Atropos is just no fun. I mean I like a good challenge and can almost kill it, but the fun train definitely flew off a cliff right there. Too bad really.

Paladog

Play Paladog

Jun. 28, 2012

Rating: 2

Save your poor finger, you can put something on your #2 key and it will summon rabbits when ready instead of having to take the effort to tap the button. Makes it a lot easier to go do something more interesting while your rabbits clear the level. Why are there 120 identical mindlessly boring levels again?

Talesworth Adventure: The Lost Artifacts

Play Talesworth Adventure: The Lost Artifacts

Apr. 28, 2012

Rating: 1

Great game! You really paid attention to details and polish, and it shows. I love that it's a puzzle game with multiple solutions, which makes it far more fun than the usual "find the one absolute perfect sequence" that puzzle games often fall into. Awesome job!!

The Ice Temple

Play The Ice Temple

Apr. 27, 2012

Rating: 28

Same sticky, laggy controls as Light Temple, especially problematic with jumping off of slanted surfaces - movement and jumping should be fluid, crisp and responsive, not like you're stuck in vat of molasses. It would be nice if the game clearly indicated the requirements for "A" grade in the level. The space bar sometimes exists the map, sometimes doesn't. Why not r for restart? I also don't understand why you combined a sequence puzzle game with a platform jumping game. It just ends up being annoying and repetitious to start the puzzle over due to a very easy death from a misstep or bad jump.

Bullseye (Interstellar Marines)

Play Bullseye (Interstellar Marines)

Mar. 25, 2012

Rating: 1

I'm confused by the scoring. Take Breach Easy - I head shot every enemy, don't hit any civillians and hit all bullseyes, but come up short of superior rating. My score also isn't consistently the same. Are speed or single shots also a factor? Sometimes there seems to be a x2 multiplier - what's the trick for higher scores?

Immortal Souls: Dark Crusade

Play Immortal Souls: Dark Crusade

Mar. 24, 2012

Rating: 5

Interesting game. My problem with it - monsters with random assignment of 4 colored coded shields, and you have a 3 x 4 randomized grid to work with. That's a whole lot of random. All of the monsters have the same color? Your grid starts off particularly unlucky? Have fun. Oh and there's no restart button. Additionally, why can't you split attacks to multiple enemies? Often you'll have a much larger chain than necessary to finish an enemy off, or have a good setup with a flame tile. Too bad, it's wasted. The general lack of tutorial and information is just lazy in my opinion. And the tech skills, way too long to use them, at least for the manipulator or whatever class. The game is easy enough to trudge through, but it's lacking strategy and depth to make it fun.

Fairway Solitaire

Play Fairway Solitaire

Mar. 12, 2012

Rating: 7

Protip: You can hold the space bar down to rapidly draw cards when you're grinding to get clubs instead of furiously clicking. I'd say something about how lame it is that you need to grind clubs, but I think everyone has done a good job on that already.

Burrito Bison Revenge

Play Burrito Bison Revenge

Mar. 11, 2012

Rating: 27

The different types of gummies and how to use them is very well done. It makes the game fun, addictive, fast paced and more than mindlessly watching and grinding (*cough* pay attention developers, I'm looking at you Ducklife 4). Obviously it's very polished and hilariously themed as well - I think this is my favorite horizontal launching game, and unfortunately sets the bar very high. Nice job!

DuckLife 4

Play DuckLife 4

Mar. 07, 2012

Rating: 7

So was the intention that you mindlessly grind the same mini games over and over with absolutely no benefits or bonuses for becoming better at playing the games? It's about as exciting as playing duck-duck-goose for 3 hours straight.

Mission in Space : the lost colony

Play Mission in Space : the lost colony

Feb. 18, 2012

Rating: 4

Great game! I actually enjoyed getting the impossible badge - there's just enough randomness built in to make it challenging with no one exact solution, but not so much as to make it entirely luck based. You could take this game in a lot of very fun directions, it's an excellent concept and implementation.

Dibbles 2: Winter Woes

Play Dibbles 2: Winter Woes

Dec. 28, 2011

Rating: 4

I think it would be far more fun if the maps were bigger, you had more dibbles and more stones. Make it big and non linear so you have a freestyle approach with a ton of different ways to beat the level. Grade how well you did (eg number of surviving dibbles, time etc) for score and progress. Now the game would be about trying interesting tactics or crazy ideas to get a good rating, instead of the "find the exact one solution that usually has an odd twist with timing or uses a stone in an odd way" nonsense. It really gets pretty old by the end. Just my opinion though.

Ultimate Santa Battle

Play Ultimate Santa Battle

Dec. 25, 2011

Rating: 0

Merry Christmas Nerdook - you crazy game santa bringing holiday cheer, evil demons and explosions with upgrades to all the gamer boys and girls! Cheers!

Bullet Audyssey

Play Bullet Audyssey

Dec. 14, 2011

Rating: 5

I'm all like oh ha ha, dodge the credits, cute. Then I'm like oh-sweet-mercy-why-is-the-font spacing-so-narrow-stop-thanking-people!

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 23, 2011

Rating: 18

Holy repetitive, slow, shallow, boring, -unfinished- nonsense. The game is clearly lacking in the UI as everyone is pointing out. Why on earth are there so many points on the map? Do we really need to drag this out?? I mean you honestly didn't even want to yourself, you recycled and renamed monsters like "Stone Man 2". Two. Really? Can't wait to run into "Stone Man 3", the anticipation is killing me. Most of the skills seems pointless vs the damage the sword will do. You will always run out of mana in long fights. You are required to use potions on the lords. I just don't get the point or balance of the game. Sorry to be harsh, it really put me in a bad mood.

Backyard Monsters (removed)

Play Backyard Monsters (removed)

Nov. 20, 2011

Rating: 10

So unless you're willing to spend shiny (aka pay money), you can pretty much expect to play this game for about 2 minutes every few hours? I'm not going to stare at buildings being slowly built or wait for resources to trickle in etc. Great job designing a "pay to play at all" game. It did however remind me I should start being better about donating kreds to better developers. Thanks.

Monster Arena

Play Monster Arena

Nov. 07, 2011

Rating: 3

This game is full of bugs, miscalculations, has no balance and is ridiculously long and repetitive. There's no depth to the battles because energy regen is fairly slow, miss rates are high and skills are few and far between. Battles turn into a staring contest with the energy meter and clicking the same skill over and over. And holy repetitive - how many times do I have to fight the stupid mushroom tank monster, or the one that looks like a butt and a face stuck together? I love it when a tournament randomly chooses that I fight the Snowman -3- times in a row. Seriously? It's so boring, the level up rate should be double, maybe triple. I do however enjoy the spelling mistakes, made up words and stereotyped lame character personalities. That's the only amusing part of the game.

Cursed Dungeon

Play Cursed Dungeon

Nov. 02, 2011

Rating: 4

So it's another shallow non animated linear repetitive grind fest game. Pro tip: keep clicking next battle until it gets hard. Do a bunch of training battles. Assign skill points and upgrade gear. Repeat for a half hour. Done. Sorry to be harsh, but you could have say, had your character change appearance when upgraded. Showed a few weapons swinging around instead of numbers spewing out of nowhere. Slowed battles way down so you actually needed to sensibly use the skills to win. Had a map you could walk around. Put in a picture of a treasure chest opening so you actually felt special when you got one instead of just a summary of the random generic upgrade loot items and a weird noise. Had you to pick a limited number of skills and improve them to deepen gameplay and play style instead of being handed them all over time. Put in skill combos. I did however like the auto-attack, I didn't have to really pay attention or do anything.

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