Hmm, I think I prefer agri peltasts over masscomps, ... they are cheaper, a line of them stops any enemy advance and you get them when you need them - when the first general arrives - without sacrificing eco upgrades. They even easily handle the mass horse provinces, so 6 years (or was it 5?) where enough to win - maybe 4-5 lost battles/turns, thats all.
Oh .. wow.. the ending was kinda.. unsatisfying :( After things got repetitive, I was hoping for something more than.. hmm.. a short barely story consisting animation.. bah :/
4/5 -1
Found two bugs:
-sometimes the sound volume isn't saved between the levels
-one "down"-tile missing on the top path of 6-2
Overall the game is way too easy. The fog is a nice idea, but after you know where the cave is (1-2 waves), you simply spam cannons there and that's it. The game needs rebalancing to be a challenge.
4/5
hmm, somehow both minimap and wasd are bugged... minimap made me get stucked in the upper left corner and somehow "a" was up .. weird. Arrows work though. I really miss skill-tooltips.
I guess it's a quite ok start for a multiplayer steambird. 4/5 though I hope for more details and improvements.
hm, well, even on low quality, the game will eventually start to lag horribly :/ Also the speed of the tutorial messages is kind of fast, I failed to read them in the first run :/
3/5
Actually it would have been nice, if the game would use random written here comments - well, with a little bit manual filtering though :D
Ok, 9/10 comments are "TTT is sooooo similar" anyway.. tzzz..
4/5 since it's a sort of original remake of the classic concept (that wasn't invented by TTT, but still people seem to love it).
Hmm, ok, the gameplay could be faster.. I mean 46 waves was quite a lot of time. The music and the graphics/style are awesome though. And the trees dance :>
Throwing goats in self defense is kinda hard though, you barely get the lane you want to hit
5/5