Just imagine Ginger standing there, doing nothing but creepily staring at you the whole time while he sings for you in a merry voice... I love it, please give him more songs!
Track detection ist realy wired. Sometimes when skidding out of the track the pathfinding decides to skip to another part. Sometimes ist cars turn arround to get back on track (loosing progress), sometimes they drive diagonally to get on track. Postion and round tracking is also bugged. sometimes ending in the middle of the race, counting the laps wrong or awarding you for the wrong position.
@jasondeegan: This game ist hard. Food is scarce but there is some at certain points. Ration it wisely. Keep advancing, explore everything before going down. You'll find food, and ways to spend gold - most of the time you'd wish to have more.
Slight correction for the bug, one Mini-Me hast to be placed correctly first (300). Now try to buy the second one (450) on a spot that blocks the path. This will result in gaining 150 and changing the cost to buy the next Mini-Me back one step to 300. This can be repeated to gain more and more points.
very nice TD game. lacks a bit strategic deph due to the few upgrades and not being able to plan upgrades from the main turret. 4/5
The Mini-Me is a bit buggy thought, it sells for the current price - giving you more money than it cost. Also, when you placing a Mini-Me to block the path it gets sold twice, reducing the cost.
I thought I solved that bug, oops. I uploaded a patch nonetheless.
Thank you for playing and reporting it!
P.S. I had some plans for strategy before the level ( https://i.imgur.com/e2RXEVJ.jpg ) but at that moment I thought it's a bad idea. :(
Intended or not, Advancing comes too early. Advances should also give muliple points when your level is high enough, starting with the middle game it starts being a punishment instead of a prestige system. The first two rocks need better income, the difference to the 3rd is too much and it's far to boring when one has just started the game. Make Upgrades multiplicative instead of being additive (x1.1 insted +0.1), ofcourse the cost progressions should be steeper then. All speed upgrads need a rework as they get exponentially stronger right now, I'd suggest changing (2 seconds-mining speed) to (1 second/mining speed) and maybe allow more upgrades (24 upgrades with *1,1 would have a similar speed as the 9 in the current system).
Yes, coal becomes a bottleneck when steel comes into the game. The next bigger update will probably add a way to improve coal production output. Until then you should try to reduce coal consumption by removing unneeded production units that need coal indirectly (e.g. all products based on iron ingots)
After playing this for quite a bit i got a few suggestions to improves this game:
1: On death one should be allowd to pick one item to be carried over to the next run - maybe 2 for kreds if you want to keep premium content.
2: Allow switching of quickbar slots so we can order them.
3: Higher stages should give more stars, gold and better items and especially better drop chances and not worse like right now.
4: Please remove already unlocked skills from the pool for the skill tomes it's realy frustrating to buy a tome for 1k+ just to see only unlocked options that give a small upgrade
great game! Here are a few sugestions: change the upgrade buttons to buy to the next full instance (if you have 401 scouts and buy 100 buy up to 500). Add a"MAX" button to buy as many ships of that type as possible at once - saves a lot of clicking when ascending. Add a "buy all" button to buy all aviable events on the right starting with the cheapest or alternativly add a "auto buy" option for events - again this saves a lot of clicking after an ascension.
NO, I DO NOT want to share with my friends that I reached level X right in the middle of a match! Neither do I like to have to say "no thanks" to the same message over and over again 1/5
montechristo: I'm pretty sure that the game you posted is a low quality ripoff t of a other popular game... that other game isn't even an idle game until you buy an upgrade...
there's a bug that can lead tu funny results: You can get on message per day, somtiemes causing to mix up the order of events... so it can happen that you get your titles in an order like this: Great Mage, Great Mage (Black), Number One, The Punished, High Mage of Black Robes, Salesman, Top Ten Mages, Master of Magic, Black Robe Mage, Rising Star, Talented Mage
I thought I solved that bug, oops. I uploaded a patch nonetheless. Thank you for playing and reporting it! P.S. I had some plans for strategy before the level ( https://i.imgur.com/e2RXEVJ.jpg ) but at that moment I thought it's a bad idea. :(