You should add section about copying arrays, the fact you reference arrays not copy the values and if you could do multi arrays this would make for a pretty good coverage of arrays. If you could come up with a simple project from the examples given that would make it top notch
AI needs work didnt find it particularly hard. just go for all the empty cells, attack the weaker cells, then gang up on the big clumps rinse and repeat.
movement is werid, stop moving the back ground when you move.
enemies stop to shoot and only shoot when your inRange its dull. Enemies need different attack routines so some come from behind or circle your ship etc
Art: it’s well done, but animation could do with more frames to smooth them out 4/5
Programming: not a single bug during my play. AI isn’t very clever and the controls are not good. You should be able to move then chose your target or move in stages then attack. Second control issue is that scrolling is jerky and unresponsive. 3/5
Design: levels are good, thought I am not that impressed, but you are being put against the advance war series which is amazingly refined. I think if you had larger maps you would have a better chance of making more diverse maps. I don’t like the repair any where, and no Ammo? or fuel? and no Chance while attacking? or combing units. All of these remove tactical game play. 3/5
Music: SFX are good and I thank you for the mute your music isn’t good or catchy. Please add more tracks to play for increased diversity. 2/5
Tilt: fun and refreshing flash game and I haven’t seen any one to attempt to clone this game. + Badges are a great add on 4/5
Total 3.2