I like how this game shows the insignificance of the life of a simple flea, as their lifespan is but a second of gameplay in which you have total freedom of movement (life), only to be met with the dreaded black pillar (death) from which is no turning back, only going forward and no possibility of overcoming this obstacle which simply freezes the game making it even more meaningful, seeing how life goes on without the hero of this story, stuck forever, unable to move, rotting away on the screen in a never ending memory leak. It's art in it's finest form
The "find a random guild" button fails badly in it's purpose as most guilds it finds do not exist anymore. You can literally spend hours not getting a functioning guild. Isn't there a refresh function that checks guilds ? Or is it just a way to nudge players into making new guilds for 50 rubies ?
High contrast bullets don't really work well in stages 9,1 to 9,5 due to the background being hite as well as the bullets. Making them a different color for those stages would help
Maybe in the 3rd game, we'll have to prevent someone else from escaping, possibly going all ninja and modifying the surroundings while keeping that person distracted
It's all too easy to get stunlocked and not being able to get up after being knocked down by grenades, rockets andbodyslams of super mutants, not to mention their ability to leap across few screens
the lack of money magnet in this type of game is really crippling, with waves of enemies of good variety and nice controls, it's a shame such basic function is not implemented
You can lower the brightness of the background in the options. That should help.