So, back when you could "shoot through walls" it made sense, because the wall was so thin though I always thought of it as shooting around the wall. Well the creator changed the hit detection to combat that situation and I think it's clearly messed up more legit shots than it helped with the wall shots. Now if you're too close to a wall behind you and shoot a fairly high angle shot you will hit the wall behind you? yet if you're standing too close to an opponent and fire say a rifle or knife, you will miss... i'd much rather deal with people shooting through thin slivers of wall than the bogus shots that we see now.
@abrada - You actually get an advantage when your teammate dies/quits because you get more turns than the opponent. It's up to you to use them wisely ;)
While I don't think we should be able to choose which weapons we play with. Would like ability to "Turn Off" individual weapons from Weapon Packs so that they are excluded from the rotation.
The new blue terrain is the WORST. And since it's the default, it's now used the majority of the time. Please remove it, or at least make it so that the default terrain is randomly chosen from all available terrain.
Robot Panda is definitely not the worst. You can drop it off a cliff and detonate on opponents that cannot climb up to hit you with shotgun/frying pan. It's an easy 20 dmg without putting yourself in direct harm. You just have to use it wisely.
3-bounce is a great shot. I hate Splitter and Breaker the most, the upgraded versions aren't too bad, but I still think that line of weapon has the least value in the game.