Imo, you should change how the Lois quest works. I quit because while using autosave, I don't even know how to go out to the main menu. Now I have to do everything up to the Meeting Lois quest again?
Fun game. Although I see top comments complaining about the price of items, that's one thing you shouldn't change especially since it works in conjunction with the looting branch of the skill tree. Plus, you give us free respecs... A sequel would be welcomed, but I'd look forward to a change in combat progression since the laser and thunder really trumps everything else. Medium and Heavy Vulcan and Flame are pretty sub-par compared to what you can do with the pierce and auto lock from laser and thunder respectively.
Should allow for shortcuts for spells. The click and drag system is interesting but personally, I dislike it. I find it tedious after the umpteenth time I cast a spell.
The hotkeys are a little awkward. Switching between 3 different sets just to use my 6 skills feels clunky and unnecessary. I hope you can just a row of hotkeys like you would see in most rpg UIs.
If you want to try this game:
google>> pawn tactics
click the first link (pawngame.com/pawntactics/)
click the button that says play
and click quickplay
i agree with crazyawesomeguy
1) militia looks lame
2) laggy movements
3) although the map looks like it received a lot of hard work it is still suky and ugly and prob causes the lag
4) everything everyone else said but i ont want to
i put this comment in the 6th shootorial, i got the score to update correctly by putting the functions that are not inherited eg.updateScore() right after the variables (you still need the score variable).
If your score and health doesn't work, you probably need to put the functions for updating each
one at the beginning of the class an under the variables. It worked for me after I did this. This is probably different from as3, idk.
Thank you for your comment, and we're glad you're enjoying the game!