Rava, if the ragdoll's overall health is 70%, he should get weaker (Less blunt absorption, more exposed to cuts, etc) and when he's 30%, he should be barely standing.
I have ideas for properties. What about shock absorption? Hitting an item with this property will not move it. Or Explosive Resistance? if the object has explode but has explosive resistance, when it touches any other object/ragdoll, it'll explode but won't disappear. It can explode again and again.
Vanya1, I totally agree. Somebody should take action of sadetg. He's the most annoying little brat i've ever seen and heard of. He's been spamming the levels with useless crap and contracts. And none of us can do anything because he's stubborn.
I think the tactical helmet is the problem with the entire set of armor. Try making the ragdoll wear the full set and exclude the helmet. The ragdoll doesn't seem to spaz out, it just seems fine. I think the helmet is the issue.
0rava, the tactical helmet is glitching the entire set of tactical armor. I think the helmet is colliding with the vest, and that's why it's making the ragdoll explode. Can you please fix it?
Dear developers,
Please add a feature that the mechs can be overweight but only to a limit of 1,500, but anything overweight will take damage each turn (1,100 weight is 25 damage per turn, maybe) and anything above 1,500 won't be able to fight at all.
The weight is a very vital balancing system for the game
We recommend changing your mech around and experimenting with different builds, this not only helps greatly but is also a lot more fun than using the same build often.
What if we had the option to set a ragdoll's limb resistance? As in how hard it'll take for the player to tear off a limb. That would be a cool feature
See [FAQ >Flash EOL].