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Game comments and reviews
Jul. 06, 2018
Basic tip - to earn points quickly, go all-out attack and just last as long as you can without taking damage to your fragile tower. When you're ready to go for a long run at many levels, go for all-out defence (esp. 'Fortify') and resource bonuses, and let the HP and cash build up for as long as your patience lasts before switching to killer.
Jan. 20, 2018
What a great game! Thank you so much for taking the time and thought to make something so entertaining.
Sep. 29, 2017
Most important thing to remember - you can repeat the drill to go deeper and improve finds without having to return to the surface. Second most important tip - don't drill further than your drill can cope with. Broken is broken.
Sep. 27, 2017
That awkward moment when you realise all you are doing is logging in to collect the daily reward, waiting 5 minutes to collect the chests, applying duplicate card upgrades, then leaving. But you still come back.
Jan. 05, 2017
Just accumulating unopened chests now, in the hope that when knights/etc are implemented I might be able to get some new, non-duplicate cards.
Dec. 28, 2016
Duplicate cards drive me crazy. Wish they gave some kind of value. Even a tiny incremental bonus to the chance for higher quality chests. Eg. Each 10 common duplicates = 1% chance that common chest becomes uncommon, and so on with each level.
Nov. 24, 2016
Lessons learned the hard way - never, ever, throw away any Lord Sword you get. They work on bosses and become so incredibly useful against the huge and deadly late bosses. By then anything except top bosses is not a threat anyway.
Nov. 20, 2016
Gold becomes pretty useless pretty fast once you have prestiged a few times. Maybe make the quality of chests improve based on stockpiled gold?
Nov. 14, 2016
Maybe give Bosses the ability to do all their damage to one adventurer, instead of spread out. So instead of '15 damage to 8 targets' it is '15x8 damage to one target'. Would make bosses always stay dangerous and add a tactical aspect favouring group-spacing. Maybe even a related boss-bonus for fighters, if practical?
Sep. 21, 2016
Centaurs are the answer to your problems.
Sep. 10, 2016
Needs a sequel.
Aug. 25, 2016
Tip - don't upgrade your 'max bonus speed' until AFTER you've got the award for keeping your bonus level steady for 20 seconds at your current one.
Aug. 24, 2015
If you want to make this game a challenge, set your mind to conquering a province every single turn. Suddenly you need to really carefully balance conquest and development.
Jun. 04, 2015
Thought I'd spotted the fifth difference. Just need to clean my laptop.
Jan. 15, 2015
You win this game by hire 100 of the appropriate unit for each step of the campaign, then clicking repeatedly on the 'attack' campaign button while the 'hire 100' box is marked. Do that a few thousand (tens of thousands) times and win. Everything else is window dressing.
Dec. 29, 2014
By far the most useful 'upgrade' is the reset to gain post-physical Intelligences. Both the % and the number carry over and make a huge difference.
May. 16, 2014
I keep expecting to receive a chest full of baloney, or left-handed pirate hooks, or out of date ticket stubs, or to be attacked by giant sea-chickens.
Feb. 10, 2014
Derp - equipment upgrades were costing me 4000 before I noticed the minerals upgrades.
Feb. 22, 2013
Put a fast, powerful unit on an empty row (best available cavalry). With luck, it will kill one or two new opponents before reaching the other side, then it's health is restored. Can get through a lot of battles with very few casualties, and invest all your gold in cavalry improvements - ignoring the other weapons saves a LOT.
Feb. 08, 2013
How about a craft tab for your own 'watch list' for thing you are working towards?
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