"Inside a house" may be the best level yet. A perfect balance of difficulty vs trial & error. In the end, I won due to brown bankrupting the green at the right moment, nothing I could have predicted.
Backstab: Don't do anything for the first 5 moves or so, wait for an opportunity to kill a town (they go bankrupt), then attack and place the tower in the middle of your towns. From there, you should be able to just wait and defeat 3 towns (1 of each colour). Tactically gain hexagons from there and try to let the towns fight amongst themselves.
I just... Don't enjoy this game as much as RF3. I spent so much time on that game, the difficulty was perfect, felt much more random and diverse. This one feels like the same game, but worse. I like the bosses, kinda, but this game is so much less forgiving, and feels somehow less tactical and diverse. It probably didn't need to exist, tbh. And that's coming from someone who loves, loves this series of games.
Just finished the hard badge. It took me about 30 attempts, the trick really is to just play over and over and learn from your mistakes each time. It's fantastically frustrating to play, and now I'm kind of sad that I've done it. My one piece of advice, don't jump in a pit on level 16...
I've been on Kongregate for nearly 12 years, and this takes me back to the old school flash game days of Ragdoll Avalanche 2 and Balance Balls. Simplistic, challenging, and rewarding. Thoroughly enjoyed getting this hard badge, I shall be adding this to my favourites, the first game in years to make the list. Thanks for carrying on making games.
It's fine. Pretty much exactly the same as Mafia Wars from 2008. It started to glitch out a lot by the time I got to level 40, constantly disconnecting, making it a struggle to get to 50 without refreshing every few minutes. Got the badge, will never be back.
A good game, I definitely enjoyed it. It's almost identical to the first game though, although I did like both of them. I do kind of wish that there were another 10 levels which took the difficulty to something like, 8 or 9 moves. However, once you get the hang of it, I don't think it could get much difficult than it is.
Excellent game. It's refreshing to see elements of originality in platformers these days, especially non-monetised ones right here on Kong. Instant classic.