I think this - or the original - might have been one of the very first idle games I ever played. I just dug it up because I was desperate to get this pure incremental experience again. 10/10, no regrets.
Enjoyed this! It's nice to have an idle game with quick, consistent progress and an end; something you can knock out in a week. I doubt you're doing updates for it, but my biggest recommendation would be to A: have clicking give you $1 base, even with no scouts, and/or B: have the game Tell you that clicking is a percentage of your income. Thanks for the game!
One of the best games I've seen on this site in years. five stars, would recommend to everyone, would play three times this many levels. Hell, I'd buy a decently extended version on steam.
Kinda disappointed that there isn't a five leaf clover. The 'wait for mutation' phase also takes way too long compared to the 'mutatiosn multiply' phase. Maybe lower the time taken to get one new colored leaf by a bunch, but then make it take way longer to go from one to two, two to three, etc? this would also have the side effect of getting more of the museum filled in one playthrough...
I love this series. I hope more turn up soon. :) I think a 'glossary' section to describe what pieces do would be an easy enough way to stop people complaining.
This game was pretty great! bombers were kinda obnoxiously high damage, I felt, and I had more gold than I needed near the end, but that might be because I stuck with the weapons I liked (was told to try by the comments). Even the plot was pretty great - I loved that the wife wasn't sidelined, even while pregnant.
played for hours. TOok me three or four elevators to realise I had to spend XP to 'activate' achievements, that could use a tutorial popup at some point. otherwise great!
I really want to like this game, but the hitbox is infuriating. So many times I died because I was one pixel too close to something dangerous, and I'd pick up bombs a second time when I didn't want to... the controls just felt a little sticky, too, and you needed the exact /perfect/ timing on some bits where the sticky keys killed me endlessly.