This developer has obviously never had my spicy orange French toast with homemade lemon syrup. If (s)he had, he wouldn't have such a completely wrong view of breakfast foods. :P
Still wondering what achievement #11 is? It's Luck - win a game when you and your opponent are only 5 stories apart. This means you have to hit 100+ when he's at 95-99 or destroy him when you're at 1-5.
What I really want is a custom re-map option, to work around the dead ASD keys on my laptop. Because while Windows On-Screen Keyboard works fine for messages, you can't game with it. If you think $12 for a mouse with a scroll wheel is a hassle, try the $120 to special order & replace a laptop keyboard.
The game controls could be so simplified if you could assign specials to the left, right, and center mouse buttons. Scroll up for dash, scroll down for sword, LMB rolls left, RMB rolls right.
I actually really like this idea bit not all people have scroll on their mouse plus many people do not like to loose the functionality of their right click. So ultimately it would not be used much
Finally got 50 apps chugging away at the same time, Terminal - Overlook. Feels nice to see that average earnings figure hovering around $100 quadrillion/sec.
Hmm, I think lowering the calculation speed takes away from the appeal of the game. One of the game's intrinsic rewards is seeing the calculations run like mad, after all.
yeah, so i've uncapped it again.. seem like the "time dilation" is from the game running in the browser/background and not from cpu related issues. reloading the game will "fix" it, and allow the timer to "catch up", but i'm still looking into other solutions.
The limits of processing power creates an inevitable schism between what happens on the screen and real-time calculations, exacerbated to an ever-greater degree the longer the game is left running. For example, I had played the game for 3 hours, had my bits up to 5*10^72, reloaded, and suddenly had 95*10^72 in bits. And that's running an i7 with Geforce 910 for graphics.
hi! i've been investigating the problem, and reduced calculations to be done only 5 times / secs to ease cpu usage. still, unity's inner time counter seems a bit slower than it should be... i'm still investigating the cause, while exploring alternate solutions. will post an update when i find one.
Seeing how I have 25.2 million investors (with a projected 40 million on next format) and am making around $400 trillion/second, I'm pretty certain that those complaining about the game being "unfair" haven't taken the time to really dig into it.
Thanks for the heads up! this has been resolved!