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Game comments and reviews
May. 29, 2023
Definitely unique.
Had issues with the tutor. Click on him and then instead of being told something, it was like the tutor moment was done and you had to go back into the tab to find out what it was. Playable for about 10 waves then time to move on.
Dec. 12, 2020
Went back and finished the few free puzzles I never finished. Now I know why I never finished them. There is no real challenge here. They are just a time sink. No sense in giving money for these puzzles. So I will not be downloading the game. I wish the best of luck to you in the future.
Jul. 30, 2020
That medium badge takes a long time to get, unless you want to spend money. You do gain some good heroes but they are just a few points away from gaining a level, all in an attempt to get you to spend money to advance them. The pairing system needs help. I was constantly frustrated by being matched up with opponents that were too powerful or had heroes that just obliterated whatever I had on the field. So rather than be a game where you can enjoy some strategy, you are constantly set back...again, unless you want to pay the cash. I got the badge and now I am gone. 1/5
Jul. 18, 2020
It just took 6.5 years before the Kongpanion page came true in that more games were coming that would use Kongpanions. Great game.
Jul. 07, 2020
Clunky is not strong enough word for this game. The slow motion action is horrible. And it is not well balanced. The difficulty is in the first half of the game and then it is like the developer decided to just toss some extra things in but was limited by the "don't look back" and none of those challenges are actually challenges. They just delay the end of the game which should have ended after the final boss.
Jun. 25, 2020
I loved it, particularly the graphics. I also loved that having your mouse over the inventory button and others does not prevent you from firing. Clearly 5/5 stars. But the game got tedious fast. It needs something more. in depth. I look forward to your future upgrades. keep up the great work.
Jun. 18, 2020
A fantastic game. Simple but fun. Things got a bit fast that by the time I had all the sets, I gave up trying pick the best pieces of equipment and just added pieces until you have 4 regardless of what stat bonuses it had. After that, I just clicked on potions. But I enjoyed it. 5/5 stars. Keep up the great creativity!!
Developer Reply
Thanks a lot! I like the breakdown of your gameplay. It was tough but I wanted to make sure there were lots of strategies and builds to beat the game with. I'm really hoping to push more design boundaries in the future so hope you tune into my future games as well :)
Jun. 05, 2020
The overall game strategy should not be to purposely die at the first battle until you have enough attack bonuses to then actually win the level. There has to be a better way for the player to get stronger and have a chance at the higher levels.
Jun. 04, 2020
5 stars just for the music selection. Another 100 stars for the variety of games, the flexible controls, and extended game play options. Excellent work
Thank you!
Jun. 03, 2020
The game is very entertaining. Watching a group of 80+ zombies move across the screen like water to then enter a gathering of citizens and wipe them out was quite satisfying. And startling a VIP then dropping zombies in their path, teasing them as if they actually had a chance to escape was equally as fun. But after the third prestige, I was able to get all the constructions by lvl 100 and at that point, everything became meaningless. The game needs expanding. Prestige costs need to be increased (Master of Death is huge and it never changes cost) or something else needs to be done. Maybe remove the cap on the number of citizens, currently 1000. Or after level 100, citizens become more aggressive and seek out the zombies. There is a lot of potential for this game.
May. 18, 2020
A good, but challenging game. I honestly do not know how I got through some of the obstacles as there was never time to see what you did wrong. Almost raged quit several times, but just stepped away instead. Good job. 5/5.
May. 12, 2020
Awesome game. I love math games. And this one makes you not only think about the math but also about the path to get to the operations you need. Puzzles however with division in them were easier as you could randomly do operators and use the rounding due to division to eventually get the goal. Puzzles without divisions were harder as you had to find the exact order needed. I'd love to see this game expanded. 5/5
May. 11, 2020
Great game, though, some of the controls could be a little darker. I solved one level and I did not figure out why I solved it until I noticed something a few levels later. Otherwise, a great job. 5 stars.
Apr. 21, 2020
I agree. Trying to move the dice is a pain. I should be able to drag and once my cursor is over the intended area, drop and it snaps there. But even then, the drop and drag gets tiresome. As others have stated, a click system would make it better as would the ability then to swap two dice. When you buy a dice, why not have it occupy an available upgrade spot and eliminate one move function and only when all 6 are full does it occupy the bottom right spot. Otherwise, a good game. Thanks for creating it.
Apr. 18, 2020
The game is definitely a bait and switch scheme. Each hero can have up to 10 stars. The first 5 are earned simply by earning the number of hero shards needed for that level. But starting at 6* and higher, the system is about getting hooked players to spend cash to appease their addictions. Rather than continue to have increasing amounts of shards for the next 5 star levels, you have to earn shards to have a chance to earn enchantment points. Each star level then requires so many enchantment points. But each chance of enchantment points gives you a chance to earn the points or lose them. So you may have got the shards to advance only to go backwards. And thus you have no idea of just how many shards you need to advance. And the developer's idea of a high chance of success is widely off what most would consider high. If you want to continue, you have to pay money, or give up the investment in time you have already given.
Apr. 17, 2020
badge earned. 1 star given. Many of the questions can be answered by noticing which answer fits grammatically. Weak story. The intro serves no reason but to inflate the game.
Mar. 23, 2020
Very nice game. Took me a bit to realize what I should be doing but that is me. Fishing was never my thing. I did catch a chair once but it was behind me when I cast. The game is not challenging but requires a bit of skill and a bigger (faster) boat. Control is easy which is good as those fish turn on a dime. Graphics are simple but anything more would overwhelm the game. As has been said before, more levels/challenges would be nice. Maybe some sharks that pop up for a feeding frenzy if the school gets too big. You'll have to "run away!!" from them or risk your boat. Or there could be one big large fish, old hickory, that is part legend, part reality the shows from time to time but you need to be the best to land him or he'll sink you. Good job. 5/5
Really appreciate it! That's definitely along the lines of where I'd like to go. You're right the controls are simple and I'd like to keep it that way while just introducing more movement and dodging challenges. I may have to make a chair boss in your honor cuz that's a funny story :)
Mar. 11, 2020
Jumping to a chest from below does not count as touching the chest. Landing on the edge of the block next to the chest will register, but not the initial touch vertically
Mar. 10, 2020
This game has an appropriate name. If I try the obvious solution with a block and a hammer and do not get gold, then I know I need something less, so I try two blocks. If that does work, I can one that takes a single hammer. If not, then I know the solution is a single block. And it is all about see the possibilities. Great game that makes you think. 5/5
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