I've been checking Kong to see if Medieval Cop comes out early, but now I'm twice as happy because we get two games this month. There's a Kong bug though that shows the average rating is 4.4 instead of 5.0.
Very nice game. It would be nice if we were able to see stats about each fish (speed / health / damage) and how those scale into higher levels.
The only serious problem I see is that when I get to use big fish, the fish blocks my sight. Would be nice if that could be fixed or if we had a first-person view or something of that sort).
Still 5/5.
Although highly unoriginal, it's a nice game. Only flaw is that it doesn't mark the numbers in case you've made a mistake, which can be confusing, and which might possibly encourage cheating.
Bug update:
It is easier to get onto land having a higher travel speed.
Example 4: http://prntscr.com/95nf4w
Can't seem to find other spots, but then I haven't tried too hard. Should probably given a generic solution.
Found a bug. Moving into tight places can result in the moving of the ship onto land.
Example 1:
http://prntscr.com/95e5g2
Example 2:
http://prntscr.com/95e7dj
Example 3:
http://prntscr.com/95e7w6
On another point, having timers for skills while they are on would be nice. Not knowing when a skill is about to end can cause inefficiency in skill use.
Nice game overall. Will be very helpful when actual damage and duration between attacks / DPS. Choosing the number of resources for combination would be nice as well, as using all of your food sometimes lets you wait before you can go on a journey, and using all of your wood can stop you from recovering your health. Perks should have names, so that we could refer to them, and why not? And the right column perks affect adventures even if you reset during those, so it'd be better if they made adventures go twice as fast, keeping the maximum number the same (maybe change adventure cap to a number of points, and add other options of increases your adventure points / sec).
Regarding the latest patch, the character that collects items for you doesn't move between maps unless you call all raiders to base and then to go farm again.
I'll try to clarify about stacking skill books. Skip point 2. if you hate math.
1. Skill books do stack, but give diminishing success rate bonuses (so that you can't reach 100%).*
2. Given p is the percentage of a single book, and n the number of books, total percentage bonus (or success rate) is calculated more or less as follows. 1 - (1 - p)^n (stacking formula given on the game's Reddit page, unconfirmed)
3. Although giving diminishing values, skill-books that give chance of another immediate action become more valuable together. Having five Healstreak books you have a chance lower than half to get it to trigger twice in a row. Having ten Healstreak books will trigger 6 times in a row more than half of the times, before going to cool-down.
*Sources - Reddit, Dev Log (May 10th - 3rd paragraph), Testing
thanks for the suggestion :)