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LucidaSidera's Comments

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Sum Links: Levels Pack

Play Sum Links: Levels Pack

Oct. 21, 2016

Rating: 0

There's an annoying bug in which if you cancel a sequence, some of the older paths might be destroyed (having squares moving away).

Medieval Shorts 2

Play Medieval Shorts 2

Oct. 16, 2016

Rating: 1

I've been checking Kong to see if Medieval Cop comes out early, but now I'm twice as happy because we get two games this month. There's a Kong bug though that shows the average rating is 4.4 instead of 5.0.

Feed and Grow: Fish

Play Feed and Grow: Fish

May. 21, 2016

Rating: 93

Very nice game. It would be nice if we were able to see stats about each fish (speed / health / damage) and how those scale into higher levels. The only serious problem I see is that when I get to use big fish, the fish blocks my sight. Would be nice if that could be fixed or if we had a first-person view or something of that sort). Still 5/5.

Chess Evolved Online

Play Chess Evolved Online

Apr. 26, 2016

Rating: 0

It would be nice if there were a counter for effects around the affected piece. Very nice game other than that and other people's suggestions.

Midas' Gold Plus

Play Midas' Gold Plus

Mar. 04, 2016

Rating: 1

Given Midas' experience is connected to the all the money, it would be nice to see how much all-time money is required for the next level.

Developer response from HolydayStudios

thanks for the suggestion :)

NoNoSparks: The Ark

Play NoNoSparks: The Ark

Jan. 19, 2016

Rating: 0

Although highly unoriginal, it's a nice game. Only flaw is that it doesn't mark the numbers in case you've made a mistake, which can be confusing, and which might possibly encourage cheating.

Epic Coaster

Play Epic Coaster

Nov. 30, 2015

Rating: 13

The smile on your face when after you fall you discover that your highest distance is 15,001.

UpRising Commanders

Play UpRising Commanders

Nov. 22, 2015

Rating: 0

Bug update: It is easier to get onto land having a higher travel speed. Example 4: http://prntscr.com/95nf4w Can't seem to find other spots, but then I haven't tried too hard. Should probably given a generic solution.

UpRising Commanders

Play UpRising Commanders

Nov. 21, 2015

Rating: 1

Found a bug. Moving into tight places can result in the moving of the ship onto land. Example 1: http://prntscr.com/95e5g2 Example 2: http://prntscr.com/95e7dj Example 3: http://prntscr.com/95e7w6 On another point, having timers for skills while they are on would be nice. Not knowing when a skill is about to end can cause inefficiency in skill use.

UpRising Commanders

Play UpRising Commanders

Nov. 21, 2015

Rating: 2

Nice game overall. Will be very helpful when actual damage and duration between attacks / DPS. Choosing the number of resources for combination would be nice as well, as using all of your food sometimes lets you wait before you can go on a journey, and using all of your wood can stop you from recovering your health. Perks should have names, so that we could refer to them, and why not? And the right column perks affect adventures even if you reset during those, so it'd be better if they made adventures go twice as fast, keeping the maximum number the same (maybe change adventure cap to a number of points, and add other options of increases your adventure points / sec).

Clockwords: Prelude

Play Clockwords: Prelude

Oct. 04, 2015

Rating: 7

The typing space is too small for "hippopotomonstrosesquipedaliophobia". "Antidisestablishmentarianism" fits in though.

Idle Raiders

Play Idle Raiders

May. 19, 2015

Rating: 5

Regarding the latest patch, the character that collects items for you doesn't move between maps unless you call all raiders to base and then to go farm again.

Idle Raiders

Play Idle Raiders

May. 14, 2015

Rating: 3

I'll try to clarify about stacking skill books. Skip point 2. if you hate math. 1. Skill books do stack, but give diminishing success rate bonuses (so that you can't reach 100%).* 2. Given p is the percentage of a single book, and n the number of books, total percentage bonus (or success rate) is calculated more or less as follows. 1 - (1 - p)^n (stacking formula given on the game's Reddit page, unconfirmed) 3. Although giving diminishing values, skill-books that give chance of another immediate action become more valuable together. Having five Healstreak books you have a chance lower than half to get it to trigger twice in a row. Having ten Healstreak books will trigger 6 times in a row more than half of the times, before going to cool-down. *Sources - Reddit, Dev Log (May 10th - 3rd paragraph), Testing

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