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Lysis' Comments

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Fly Away Home

Play Fly Away Home

Jun. 16, 2020

Rating: 2

This is another one of my games which has been languishing in an unpublished state for ages. I think it's pretty cool.

Gravity Lander

Play Gravity Lander

May. 06, 2019

Rating: 2

So I found I had this game of mine sitting around unpublished, so why not publish it? It's either fairly easy or really hard, depending on whether you can control the ship, but the first few levels are intended to ease you in. It does get harder later. If you're bouncing off the sides on level one and you can't control it, you should practice using short measured bursts of thrust, because this game is all about precise control. It seems that Kongregate's cinematic mode works well, so consider using that.

Artistic Differences

Play Artistic Differences

Apr. 03, 2013

Rating: 0

If you've just lost your saved progress I'm sorry. Kongregate apparently does that when the game is modified in any way - even though I thought it wouldn't. I'll try not to do it again. If you really want to, you might be able to recover it by moving the flash-cookie files around.

Silver Lining

Play Silver Lining

Dec. 12, 2009

Rating: 2

(2nd comment to fit within size limitation) I'd like to make that a general point actually. If you're a thinking gamer and you'd like a game to improve - rate it up! Once a game has tanked the developer is generally going to be disinclined from updating it - they might as well do something else. By all means comment that you'll take points away later, but if a game doesn't get a high average to start with, it gets buried; hardly any more plays occur. I've also noted the other points raised, and will try to incorporate them in future games.

Silver Lining

Play Silver Lining

Dec. 12, 2009

Rating: 1

The reason for there being no setup time is that I made the game for a competition which had a 60-second limit on gameplay. Personally I don't think it's an issue - just build your initial setup downwards, ahead of the rain. I'm pretty sure on mac you can get the context menu somehow - a keyboard button may also be involved. I concede that an on-screen button would have been possible in this case though. Random ('auto-generated') maps and a level designer are nice ideas, but there just isn't enough support for the game to make it worthwhile. If the game was highly rated I'd spend more time on it.

Silver Lining

Play Silver Lining

Dec. 06, 2009

Rating: 0

There you go Zerris - beat that ;-)

Silver Lining

Play Silver Lining

Dec. 05, 2009

Rating: 0

Actually both of the music tracks are licenced - we probably got them from the same place.

Silver Lining

Play Silver Lining

Dec. 05, 2009

Rating: 0

Mute button is on title page Marlonir.

Little Wheel

Play Little Wheel

Sep. 12, 2009

Rating: 0

The Chosen One, I think that's a shockingly bad attitude. You like everything about the game and want more, so you rate it down? Way to disuade the developer from making an extended sequel! I gained the badge immediately after reporting it. I think it's probably just taking a long time for the server to process it, so you can try just waiting. Or report it and send a screenshot using the link in the Achievements tab while you're waiting.

Wooden Path

Play Wooden Path

Oct. 28, 2008

Rating: 0

Level B-20 seems bugged - only one of the four grey curly squares disappears when the grey route is connected.

Hexiom Connect

Play Hexiom Connect

Sep. 24, 2008

Rating: 0

Skip - there is a colourblind mode - there's a button hidden (it's grey so hard to spot) on the main menu - to the right of 'more games' -which looks a bit like an eye. Click on it once; nothing obvious happens, but you'll notice the difference when you start play.

Hexiom Connect

Play Hexiom Connect

Sep. 22, 2008

Rating: 0

moriartias - you need to do a *random* size 3 level. On the main menu, mouse over the big hexagon with the question-mark, below the 40 designed levels.

light-Bot

Play light-Bot

Sep. 17, 2008

Rating: 0

That link again, since textile didn't mark it: http://www.kongregate.com/forums/3/topics/20913

light-Bot

Play light-Bot

Sep. 17, 2008

Rating: 0

If you're interested in comparing level scores, could I draw your attention to "this thread":http://www.kongregate.com/forums/3/topics/20913 . Post your scores for each level, so others can identify the areas in which they have potential slack. I'm on 157, by the way.

Dog Eat Dog

Play Dog Eat Dog

Aug. 11, 2008

Rating: 0

dexterspet, Greg wrote that not the programmer, it's challenge description text. Basically it's an excuse for the collision detection (if I can use the term loosely).

Crossing Bridges

Play Crossing Bridges

Jul. 10, 2008

Rating: 3

7621345 should do it. Since you describe it as a river there must be a source somewhere offscreen, so you can walk around from one bank to the other. And you didn't say where to start, so starting on one of the islands is presumably acceptable.

FWG Bridge

Play FWG Bridge

Jul. 09, 2008

Rating: 0

Bah, I was adding it the wrong way round. Wish I could delete those comments below, but I can't. 3rd time lucky? "Slightly non-standard walkthrough":http://lysisgames.googlepages.com/HeathR_Bridge.html

FWG Bridge

Play FWG Bridge

Jul. 09, 2008

Rating: 0

Aw nuts, let me try that link again. "http://lysisgames.googlepages.com/HeathR_Bridge.html":Walkthrough

FWG Bridge

Play FWG Bridge

Jul. 09, 2008

Rating: 0

How to build a bridge "walkthrough": http://lysisgames.googlepages.com/HeathR_Bridge.html (Actually not quite your standard walkthough...

FWG Bridge

Play FWG Bridge

Jul. 09, 2008

Rating: 0

This game is definitely *NOT stolen*. Please, people, could you *try not to make baseless accusations*. I also had the problem with my apparently very sturdy bridge breaking as soon as the first guy touched it. I found the solution was to remove some links so the bridge could give a little. I'm not sure whether this is a physics issue or not, perhaps the beams are just a little bit too unrealistically rigid or something.

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