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Game comments and reviews
Mar. 01, 2019
Can I really only have 1 each of the fusions? Seems like if I make another fusion it replaces the one I have instead of numbering them. Also, would be nice to have a counter on the idling showing which instance you are currently on. (E.g Wave 13/50)
Nov. 30, 2018
Lost progress from the new update, jumped back 4 player levels. Play testing your updates would be a good idea
Feb. 02, 2018
The dexterity skill increases dexterity but crit chance and crit dmg does not go up
May. 01, 2016
So it seems that some players were able to get the chronosphere as part of the heritage level 100 pack. What triggers this? I've layed the old game and the mobile version and did not get that option. Is it randomized?
Developer Reply
It based on your progress in the previous part, Tap Adventure I. Your progress there converter to your reward, where you can choose Chronosphere (lvl based on your progress) or keys and chests, divided to 5 parts, so you don't need to spend them all in one run, but can collect when you reach certain stage.
Jan. 21, 2016
Are the costs for holy and dark banner upgrades not supposed to reset between resets?
Oct. 06, 2015
Like many have stated before, you lose your progress on refresh. It is rather unfortunate as it is quite enjoyable. A way to absolutely make sure that you put a card back int your hand after selecting it would be helpful. Until progress loss is fixed you will not be getting many coming back.
Hey MDawg4! We are working to fix this issue now and I am terribly sorry to hear that it happened to you. Please contact our support team and they will be happy to help you get back on your feet! https://support.synapsegames.com/
May. 21, 2015
Level 30a is buggy. 1) It is not giving me the proper rewards at 5/10/15. 2) It is crediting me more wins than I actually have (victory sound goes off multiple times and says I have 30 wins when I really only have about 15)
Oct. 14, 2014
The inability to research simultaneously in the research lab between the armory, helicarrier, and equipment slows progression of the game too significantly for people to want to continue. Considering that some equipment takes a few days to complete, this is a huge detriment to your player-base. As a game developer, you do not want your players to click on one thing, then have to remember to come back in a few days.
Feb. 08, 2014
Mouse Controls on the fritz. Not fun being a sitting duck.
Nov. 07, 2013
Bug: Got down to level 3 and the threat reached 100 after I defeated the door guard to the next level. Ancient Evil appeared and was defeated and now there is no door, no next level prompt, and the whole map is explored.
it's fixed now. sorry about that.
May. 14, 2013
Having 'M' as freestyle and mute probably isn't a good idea. Good game otherwise
whoops! :)
Dec. 25, 2012
If you are going to have diminishing returns on honor, at least let the honor pool be shared among your heroes. That or allow me to decide how the honor gets split when re-doing levels; having a maxed out hero continue to gain honor while effectively crippling the growth of the newer hero makes this game a huge grind-fest, rather than an "intense tactical combat" game. I also agree with the one who said that there needs to be a minimum honor gain per level. Good start so far; replayability though is quite poor indeed.
This is very insightful - thank you! The whole character growth system is going to be overhauled in the sequel...
Mar. 27, 2012
Misspelled 'kindergarten'
Mar. 08, 2012
I enjoy your take on "If a butterfly flaps its wings in _______" but in this case it's "Depending on how long a butterfly flaps its wings..." Good stuff.
Nov. 07, 2010
0 0 0 1 0 27 117 50 16777215 39372 10 1 1 50 50 360 0 360 0 1 0 0 0 1 302 180 999 65535 16711935 999 0 1 0.5 150 0 0 1 0 1 0 0 0 1 302 220 999 16776960 16750848 999 0 1 0.5 150 0 0 1 0 1 0 0 0 1 298 220 999 65280 65535 999 0 0 0.5 150 1 0 1 0 1 0 0 0 1 298 180 999 13369344 16776960 999 0 0 0.5 150 0 0 360 0 1 1 1 1 1 1 300 200 50 150 0 1 1 1 1 1 207 203 50 100 0 1 1 1 1 1 454 69 50 100 0 1 1 1 1 1 407 204 50 100 0 1 1 1 1 1 577 378 50 100 0
Oct. 21, 2010
This turn-based RPG makes me reminisce about Sonny; great audio, dialogue and effects. Good customization paths. All-in-all a good start. Looking forward to the next installment.
May. 02, 2010
Refreshed the page and the experience gained for the level I was on was wiped. Was around 85% now back down to 2%. Otherwise, good start on the game overall. I suggest working on job classes for your next update since maplestory fans will look forward to that over items (and maybe those who don't know what maplestory is). Keep up the good work!
Aug. 20, 2009
Also, the in-mission score is based on arrow air-time, repel rate and accuracy when the arrow hits, and damage done (damage done does not exceed the hp of the monster). Just for your info, a combo multiplier of 45 (x45) effectively doubles the damage of your arrows.
Aug. 13, 2009
I have about 60b points without the last two levels, all S ranked (possible). So just keep trying.
Aug. 12, 2009
You need to increase your overall score. It's not known what score exactly, but if I had to guess it would be somewhere in the 45-50 billion region.
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