Update. I guess I was right on the cusp when I made my previous comment. I finally killed a bird thanks to a pair of slash attacks which gave me some bird research. Now I can finally start gathering seeds thanks to my new bird friend. I still think it took too long to get to that point though. I started my new run the day before yesterday. I played online for approximately 3-4 hours and the rest was offline (approximately 38 hours offline) Plus a couple hours this morning trying to kill something (anything) That's a long time to feel powerless in an idle game...just my opinion though. I love trying out new idle games and so far based on my last playthough in which I had everything maxed out up to Harpy i think. and I had just summoned my first tortoise. I really am enjoying Another Chronical BETA. It's become my main 2nd idle game after NGU Idle.
So I recently lost my save and chose to start brand new. It is a struggle to progress. Storywise, I've just gotten "pick flowers" from the little girl. Nothing I've been able to unlock gives me any seeds so I cannot get stronger. I need to be able to fight in the riverbank (which as I recall from my first game is where I typically got seeds from) but I get 1-shot every single time. So the only way I can gain experience to level up is to pray. I've been able to sacred ritual up to level 4 which gave me some habit which I used to power up my summon familiar to level 8. I put everything into lesser devil to try to boost my stats, but I still cannot quite kill a slime. I still get killed in 2-3 hits.
I know you re-balanced the game recently so I think you tweaked it too far at the beginning. It shouldn't be this hard to get started.
Months? According to the in game stats, I've apparently sunk 770 days 20 hours and 53 minutes into making all of my numbers go up.
Thank you Somthingggg for giving me so many chuckles (and a few laughs; out loud.) The last couple years have been rough, but NGU Idle has been an almost daily bright spot throughout all of it.
Whelp, I guess I just hit the progress wall. I have amassed $3.56e1814. By my calculation, it will take approximately the time from now until the inevitable heat death of the universe before I get enough money for the next upgrade since my income is now a mere $6.16e1555.
I guess I'm sorry I pushed so hard during the Pandemic that I broke my save after the update. Short of a hard reset, I don't see myself playing your game for much longer.
Thank you cook1eegames for making Idle Mine: Remix
Yep. I was at #1147 when I turned it on today, I had to go back to #634 before I could hit anything.
I'm also a little concerned about getting wisdom. Once I got back to 634, I suddenly registered 112.83 wisdom. But it won't increase as I am starting to improve again. Oh, hang on, I changed my notation back to standard, so it's saying I have 10.81 St Wisdom which has allowed me to buy nearly everything which is cool.
I'm finding the payload challenge to be extremely difficult. The rest felt about right, but I cannot seem to develop enough cash flow to afford what (I think) I need to make it to 200,000 with the largest payload. My record is about 75,000 with the largest load on day 19/.
I feel like early game progression (especially in gems) is too slow. After sinking about 3 hours into this, I have just 9 gems. 41 short of a new minion. I feel very little motivation to keep going if it is going to take me upwards of 20 some hours to get a new minion each time. But besides that little issue, this is a pretty engaging match 3 game. 4/5
Given how few people actually got the badge, it ought to be rated at least hard. that climb was absurd. Especially having to do it twice after dying and losing the progress.
A very fun game with a few caveats. First the kamicash system is seriously flawed. Upgrades shouldn't require kreds. There is nothing wrong with premium items like boosts, or better players, but if the kamicash is not addressed, this will quickly become a pay to win game, which has no business being on Kongregate.
My patrol carrier just lost a static module slot. Now I have to choose between the ship upgrades? I rather think that I need all of them. It was working out rather grandly before. I had tough shields, thick armor, a huge energy reserve, supercharged engine, a vast cargo hold, a sophisticated targeting system, and a fuel tank large enough to take all of it on combat runs through half a dozen systems at a time. But now my patrol carrier has been nerfed and I have to choose one of my upgrades to discard even though I think all of them are useful, even necessary. I mean, would you go into a dogfight without an engine? Or a means of aiming your weapons? Or armor? Or shields?
There ought to be more of a benefit for doing better at the training minigames. A perfect score on the Intelligence trainer isn't any better than a good score.
I like having the option of the initial mute button, but I wish the sound effects like collecting coins and rank ups would stay muted. Far as I can tell, these particular sounds are part of the Music, since they don't turn off when I try to mute them.
I love the Chasm. The Skydive makes me feel super jedi as I dodge through the gears. There are few games that actually make me smile just playing them and this is certainly one of them.
Fixed !