Not going to echo the same complaints. Great game with a few issues. Warrior's lvl 4 fury upgrade text (if correct) causes you to lose %crit. Haven't bought yet. Warrior HP is basically the main limiting factor (followed by warrior's regen plus healing). having one thing be the limiting factor makes the game feel more grindy since the other upgrades are so un-important.
I do like having to run multiple conveyors for optimal performance. I don't like having to randomly reorganize things so waste goes to the right conveyor.
The rule everywhere is: things go out clockwise and starting useful resource first, waste second. In case it seems to be not that way, use clear packages tool, this will reset output order.
still don't understand what the metals reports actually do, nor why I would want to feed the lab my steel for more reports (or why that makes more reports..) Some clarity would be nice.
They give HUGE bonus to research. Basically, providing metals will multiply reports amount by "bonus". Each report in research center will multiply research production by "bonus". In total it will give huge bonuses.
Like the game. The button lockup is still occurring though not on the quest button's anymore. Requests: 1. Can we see the total bonus from the Guild's somewhere? Maybe a tool tip, or update the Info screen on the quests to include the per quest gold and honor bonuses? 2. Can you incorporate the class bonus into the summary stats on the Hero page? 3. I didn't bother with investments after the first play-through, it's not worth the effort. If all three tiers offered permanent bonuses, and the II and III tiers were much larger I would care. 4. Having limited housing for party members was an interesting twist (which quests are most profitable to auto process), but not an actual factor. A shame.
1. Getting a FormatException on load
2. After refresh, the Pit doesn't reset. So hard to judge how much of a increase my 164 grey coins are giving me.
3. Before reseting, I was still having trouble buying yellow things (mine upgrades). If the converter off, you couldn't buy, with it on you just had to get luck that the game saw me having enough cash. I rest at 85 of everything and all purchasable upgrades. Thanks!
1 I need to disable that damn development build, it's not really a bug it just fails to load a number. doesn't create problems and fixing it wouldn't really optimize it. 2. I'll fix that, also grey coins are not yet usable, check out the update section for more info. 3. If you were earning money that fast then I don't think you need to upgrade mine :P, it's just that the counter goes too fast for the game to handle. 4. Thanks for playing!
After today's update my Focus chance has dropped from ~50% to ~15%. I have every focus upgrade and 53 focus. Also I can no longer scroll the upgrade screen with the mouse.
Yes I indeed have reworked how the formula works, having such a high critical rate seemed a bit weird to me considering how early in the game it was, I might work on it again soon enough to improve late game even more. For the scrolling upgrade I literally just tried and I couldn't find any problem and I am therefore unable to recreate it. If you could add some more info I could try to isolate and fix the bug! Thanks for playing!
Well, it would mess up the numbers while fighting and it would not be fair. "Hey, wait a sec, I will go back to shop buy a better weapon and upgrade my helmet. Stay here, I'll be back in 30 minutes." We will think about "surrender" button. Thank you for suggestions.
I like the game design and how the different area's interact.
1. The text color is not ideal. Related, it would be nice if clickable objects highlighted when mouseover. This might help both issues.
2. There seems to be no reward for completing the quests, which is a shame since I think you had a good idea there.
3. The kingdom upgrades seem really minor given how expense they are. The later upgrades are basically unobtainable unless at some point the increase from miner levels really takes off.
4. It would be really nice if you had more control over the black smith. I have plent of ore and wood, but I'm trying to same up bronze so I just have to turn the blacksmith off. A 'auto-craft' button on the forge screen would be very helpful.
4. I'd love to see a few more goals to work towards. Currently, only the kingdom upgrades and achievements fall into that category and neither offer any reward for focusing on completing them.
I too really enjoyed this game. I just wrapped up stage three, so here's some feedback, and I hope you get us a stage 4 soon. 1. Can you have your starting $4 receive your PPI bonus, if would save a good number of clicks on resets not having to by 1 scout at a time. 2. Some form of mass buy (idle-goo uses shift-click) to speed the resets along. 3. by the middle of stage 3, scouts dominate your production, a few changes in upgrade multipliers (scouts 4->3, others 4-6) could keep total production about the same. And the big request, more story! Tools tips on the features of the galaxy your built/discovered, long descriptions on the upgrades. I want to know why there was a revolution on mars! Thank you for your game. I'll be checking back.
Only had time to play the first few levels (through 2-4), but liked what I saw. I would wish that that end of level highlighting played out a little quicker.
Good game. Combat could run a bit slower, and the last Blacksmith upgrades seem partially bugged. I received the hit points from the armor, but not the %, and I don't think I got any of the last weapon upgrade applied. Some more tough monsters before the last level would be appreciated. I had maxed out all the stone upgrades before finishing the 3rd zone.
The rule everywhere is: things go out clockwise and starting useful resource first, waste second. In case it seems to be not that way, use clear packages tool, this will reset output order.