Survival:
Level 3 Confusion, Reaper, Earthquake, Skeletons +2 random spells (I was rolling fireballs and spirit blades)
Result: Can't build last level of the Temple.
Heck, I even got distracted once, completion went to 90%, and after a bit it was down to 0% again! Something's not right here I say.
I'd like to say something. To those people i will not state (like Gorl) games cannot be rated by the fact of us liking them or not. It must be rated trough a series of questions: What it is, how does it work, etc. MatterofFact resumed this game well, but hey it's always pretty much the same thing these physics games. I'll rate 3/5 due to its repetitiveness, but hey I can't say I can do better.
What can i say?... Really, i liked the game, even tough the gameplay wasn't really the best part. Good story, makes you think what will become of the world. Like a guy or 2 said alredy, if you're gonna make a sequel, please do try to keep on the good work with the story and PUHLEAZE improve gameplay. Then, I'll give it 5/5. For now only 4/5 tough.
Again, like many people said, this game reminds me of Portal. So much it's annoying. Actually it's scary even. But not close enought to consider a copy. Anyways good idea of shifting the world around you, and good game even tough it was easy like hell. I'd give it a 5/5 but since it reminds me tooo much of Portal and is easy ill give it a 4/5.
As the last, i suppose, of the "Understanding Games" episodes, i must say, petty. Fun, informative game, wich helps many newbies to build their games. Anyways all 5/5 but the ones that made me loose 5 minutes starting at my screen! D: Anyways, TAG! You're it! :)
Yes, like all the "Understanding Games" episodes this teaches us how to build a fun game. Tough aside that i wasted 5 clicks trying to figure out what to do, there are people that are lazy or, should i say, not smart enough to figure out small things, thus giving up after the 5 first minutes of gaming. So, it's not a bad thing, a common thing, true, but you must keep in mind that not all the players in the world can figure out simple-hard things without atleast a little push.