This game is a jewel. It's a solid 5/5 for a whole lot of reasons but mainly because the dev listened to the comments and corrected his "mistakes" and that earns respect. The music is fantastic, the battles are pretty great, the whole in-depth of the trees and how they correspond with other tree based weapons and how it fits in like a mold is wonderful. You did a superb job elvengames.
Way to take an easily 5 star game and make it into a 2-3 star one. Why can't these people fix their memory leaks? Is it that difficult? That's a serious question because it seems like it.
Alright so the game is probably not a solid 5/5 but the music. Holy molly. It's really good for a game of this... "Standard"? I really do enjoy the music and everything else isn't bad. Only problem I have really is the gun keeps switching to the most recently bought instead of staying at what I want. 4/5 and a Fav for sure.
Great game but holy fu(k if you're fighting two or more monsters at one time say goodbye to your potions cause once you're hit you cannot attack back and have hardly and time to move before you use a potion. The walls... meh, they could be better or at least the coins a tad closer to the sides. Quite silly you only collect one row going down and have to do weird jumps and such for the closest row. Fine game but holy crap man, the combat.
Also it'd be nice (for me anyway) to remove the gems once all skills have been bought because you know human greed. :P (If this is done and the power-up to collect all gems is in then it'd be changed to a random one.) Also forgot to mention (though I think it's obvious) the powers would have a timer except the shield and probably the collect.
This is a pretty damn good scroller game that has great music, good responding controls, and nice skills. However, I'd like to suggest things like power-ups and a final skill once you have all the other ones. First the powers; a speed increase of either 1.5 or 2, a bullets spread (1, 2, or 3), a shield that negates a bullet/slime, and possibly a collect all gems on screen. Also maybe have an upgrade menu for those (it's fine either way.) And lastly have a skill (just one level or two) that has a .5% (or 1%) chance to dodge an attack making you invulnerable for half the time of your resilience. Just some thoughts that seem cool to me. 5/5 anyway though. Love the music.
Well this game is an instant 5/5 for a list of reasons. It's just one of those games that could pull you even w/o little effort. The music is great, the controls respond very well, a good list of characters and abilities, and so many fun levels to play w/o feeling repetitive. This game's atmosphere reminds me of the game called 'Fear Less!' which is on Kong as well. And as I said about that game this is a gem. Nice work joey.
I wonder went through their minds when they comment about my hotel being freaking awesome but only giving it one star because I don't have a certain room. And on that note, why do these kind of people keep coming here expecting that room? >:U