There are (at least) 3 badges: Beat the game on Normal, ??? and Beat the boss. If the second badge is Beat all levels on Hard, could we please get the level select screen give the beaten levels a red check or something to signify they have been beaten on Hard?
While the mechanics are interesting, the game largely consists of getting obliterated in any PvP situation by players who have orange equipment and/or pay to win, making them immune to game resets. Extremely unfun.
In fact "beans" is a totally free player and was rank1 for a while. If you start together with everyone else at the 1st day - you have basically all possibilities to become stronger even than the ones wtih orange items.
Bad AI. Quarter-baked gameplay. Nonsense drop rates. Highly unfinished everything. Frequent login issues. Crypto wallet connection. A 1/5 is generous at this point.
In short, this is an "order of operations" game, it's hardly a puzzle when the tasks are very simplistic(f.ex. "Remove the obvious bomb with the obvious blower before you stack everything to the exit). The "convert candy before you put it to exit" mechanic rarely comes into play when exits are guarded with additional barrier anyway. It's not offensively bad, I'd be inclined to give it 3/5 if it weren't for the insidious level design that forces life loss to squeeze out potential Kreds. For example - Level 57 is comprised of 3 gates and the player's job is to guess how far the avocado needs to jump to land at the exit. There's no "puzzle", it's simply there to extract lives and nothing else. The life regeneration is very slow, leading to the game actively discouraging the player from completing levels for the sake of Kreds.
Can we please stop with a shameless mobile game copy-pastes? Also, not every game needs to have impossible badges, it's okay for games to not fill every tier possible
A tip to everyone trying for "Go Out"s - The first mission of the very last map is "Even of 3" and "Odd of 3" meaning there is very little possibility to NOT go out on turn1. The AI is programmed to give you two turns too, so you can just pay 10 coins per one "Go Out", meaning you get 5 of those per day. Pretty manageable
1. Play 1v1
2. Never play a card unless you can play enough to move your pile forward.
2a. A single exception is if you can block opponent's pile (f.in. leaving a 9 up when an opp has 10) play it.
3. Always use cards from hand first.
4. Keep discard piles as close to furthering your goal as possible.
With those points you can get close to 80% win rate, playing like an absolute coward.
Most of the important information is unfortunately in russian, including what heroes are unlocked at what arena tiers. Do browse some VK if you want to actually progress through the game at a reasonable pace
In fact "beans" is a totally free player and was rank1 for a while. If you start together with everyone else at the 1st day - you have basically all possibilities to become stronger even than the ones wtih orange items.