That last level took me a while, then I think "I might as well submit my time." Lowest time! Rank one (but only out of 6)! This was a fun game, and I look forward to another.
I find it odd that the ruthless and efficient evil boss makes sure you don't use items that actually increase efficiency. You have to make things harder to be evil.
I can hear the complaints all ready. " 'Job well done?' You filled my floor with bug guts and bullet holes! You only killed 3 grasshoppers, 2 ladybugs, and 5 scorpions! There's still hundreds more and you're going to leave me to deal with a bloody, hole-filled carpet, covered in bugs you decided you didn't need to kill?!"
Am I the only one who noticed that you need to spend MORE time in a level to get a gold medal? I finished one quickly and got bronze, and finished another one slowly, and got gold. You may want to fix that.
"Hey we're stranded in this desert. First thing's first, everyone must destroy their weapons after each day. And NO we will not use the resources from the guns the next day, we will start with new materials."
I'm confused. My pull is set to 1 but sometimes a second enemy will appear in the middle of combat and my mage can't survive that. I can't find a reason why this is happening. Does anyone know?
Ok. The game does need work. It is fun. I want it to be made into a great game (but it is a bit of a rip-off of Evil Genius) so 3/5. @Girrain: I have that game, but barely anyone knows about it. It's an undiscovered gem that this game has taken from, thinking "No one has ever heard of this, so I can take it's ideas."
Stay tuned, I am already planning the sequel :)