Fun but short game. I wish there was a longer campaign. Suggestions though, there should be soldiers or adventurers regularly attacking your base (for challenge) periodically and attacking castles and towns should be done on a different background, where you don't get massive buffs from your base.
Great game. If it wasn't for needing energy to do missions, this would have been a perfect game. There's enough reason to come back to this game everyday without using energy to encourage players.
The lag is making the game unbearable to play. Also, too bad the devs didn't "fix" the thing that annoyed me from the last game, when your set bonus disappears when you equip an extra weapon on 2 piece sets.
Decent game, but the playing grid could use some tweaks. It sometimes get frustrating whenever I misplace a unit just because I can't see where I'm placing it on. Oh, and, Farmers are pretty op atm.
Just finished it, great game. I didn't realize that refreshing the game (to update it to v1.06) resets all the gobuffs so I had none selected for most of the game after the first boss except the last boss.
Sorry bout that. 1.06c will remind you of it. A hovering hand icon will be above Gobu Merchant. As much as I want to add it in the save, it may just mess with it up or wipe it. Thanks for playing, kabayan!
Great game. Love the theme and art. Suggestions for more relic effects: Blue flame that turn your fire damage freeze burn so that your fireballs don't thaw out your frozen/chilled enemies; A spammy-thingy relic that automatically shifts your rune to the next rune that's not in cool down (instead of having to mash qwe); back up thingy- chance to summon a demon/undead/meatshield that charges from the crystal to the other side, temporarily engaging the horde of enemies whenever you kill an enemy (just a temporary meatshield, great for clumping the enemies or as a temporary tank).
Nope, many of us! Two studios and 20+ teams at both. We work on multiple games and platforms at a time as well, as for SAs4 there was only 4 programmers and 3 artists for different durations of time throughout the project.
I want to love it but the bugs, the lags, the inability to use other keys other then "up arrow" (come on, it's a single button game, even the mouse click should have sufficed for making them jump). Also very disappointing is how you can't mix and match other extra costume parts to "completed sets" that have extra spaces because you'll lose the bonus.
@drengi: LOL. Having the power NOT raise together with level balances things since the cost of the skills remain static. If the game had that, any fight would be easy since you can just spam your strongest skills without any hint of strategy. There are many ways to recover power during a fight, so I don't really get what's the complaint about though I guess you won't get that much good loot if you keep dodging fights.
Hi Manahimik, thanks for playing and sorry for the late reply. I don't have permissions to go fullscreen in Kongregate for some reason. There is a fullscreen version in the home website though: http://www.peacefree.adventurecat.us/play
Sorry bout that. 1.06c will remind you of it. A hovering hand icon will be above Gobu Merchant. As much as I want to add it in the save, it may just mess with it up or wipe it. Thanks for playing, kabayan!