Why would you make up your dash AND your launch? Too many times I tried using it and ended up just launching myself backwards rather than crashing through the asteroid. I ended up just avoiding using it before long.
After playing this game for a while I cant focus on anything that isnt moving to the right because everything appears to be moving to the right. Strange feeling.
This is addictively fun but it would be nice to see some more variety in level layouts. You can see the same ones over and over again especially if you're playing for a while.
Just got robbed. The rocket came up to save me just as the lava was about to hit me but it still counted me as dead anyways despite riding the rocket for a couple of seconds.
Monsters were pretty easy save for a few brief instances where the whole army spawned at once. If the shotgun is going to have limited ammo there should really be a way to toggle its fire on and off, seems ridiculous to waste all of its ammo when theres nothing to kill, likewise by the time I had the 3rd firing upgrade the shotgun was used up in no time flat, I literally killed only one enemy because between the time that I got it and like 5 seconds later there was only one enemy. A greater variety in weapons would be nice but seeing as there wasnt a great amount of challenge it is tough to justify adding more weapons.
Is there a way to see if my goaltender is still in the game? He stopped 6 of 8 in the first half of the last match then he lets in 5 straight to start the second half and only manages to stop one last shot after that. By that point it didnt matter anymore.
Good game but devilishly difficult, I like it. Took me a while to figure out what was going on. I think the game would benefit greatly from better tutorials or game explanation.
I like this game. Somehow the crowd around me as I play makes the typically lonely and isolated running game feel friendlier and at the same time drives the competitive side of me as well. The starting speeds and jumping ability feel particularly feeble although leveling up quickly dispels that notion. The level seems geared to eliminate players who havent leveled up enough though which I think is kind of a weak direction to take it, it would be nice if levels could be designed without these forced barriers. Regardless, this is probably one of the best, if not the best, one button running games yet.
Nothing more frustrating than having finished the first game and trying to remember and then carry out all the same combinations from the last game so I can play this one.
I know you're a Maniac bob, but maybe you should give your eyes a break ;)