The wave skip research has disappeared from my research center, so I am stuck at wave skip level two and have no way to advance beyond that. Please help!
This game would make me less sick if there was some sort of upgrade or talent that allowed the player to remove an enemy's nimble stacks on crit. It could replace tracking. Or just get rid of nimble altogether. It is f-ucking stupid.
Awesome incremental, made even more interesting by the additional upgrades provided in the tier up patch. Perhaps for tier 3 and 4 the headquarters could use ultimate cubes to increase factory production interval by a multiplier and cube conversion factor for orange cubes.
Also a challenge mode, or survival mode would be interesting. Maybe in the third installment, you could hark back to the original's style of gameplay. Perhaps unlocked by completing the adventure game presented here.
Honestly a great, original and enjoyable game. It gets a lot of trash talk because of its memory leak, which massively reduces its fun factor, but excels in many other areas. This includes unique mix of platforming and rpg elements, challenging puzzles, and numerous accurate references to mainstream gaming and media. I'd give it 3.5/5 stars. Would definitely be a 4.5 to 5/5 if it weren't for memory leak.
Early in the game it seems like you really on the 1-2 towers you've most heavily invested in, and it seems most beneficial to go down one tree mainly. To make all towers viable you could have a percentage buff for each skill invested, such as more speed for every lightning point and adjust difficulty for the difference. I notice this set up in cursed treasure and demons vs fairyland, and it allows more variation early on.
I don't know what's more of a joke. The fact that wasted their time making this or that someone else wasted their time giving it badges. Do everything twice the game + zero creativity. What a loss.
Fun/original enough for badges on Kong, but needs improvements for commercial versions. First of all the language is rather off at times. The battle system is one-dimensional, especially with all bosses immune to status(why have status at all?) And the character customization is extremely limited, consisting only of slightly different gear. Maybe the full version is different, but this feels like a very gimped demo.
"No one has to die." A beautiful metaphor to the relativistic truth imposed by Multiverse theory. All possibility is played out in the 4th, 5th, and 6th dimensions. This includes all possible results of any given universe.
Even if you die in one universe, you exist somewhere else limited to your to your maximum possible life span. This is the greatest game I've played in a long time. It's actually more of a game/book hybrid. It allows for a rare type of engagement that could not have been constructed in a traditional book. At least not as smoothly. 5/5
This is one of the most enjoyable and hilarious games I have played in a long time. All the while, it remains a simple and easy to learn skill game. 5/5, this is great! Thanks Kong.