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Masacary's Comments

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Divine Generals

Play Divine Generals

Oct. 14, 2020

Rating: 0

dont save local, wasted 3 hours.

Fleet Wars

Play Fleet Wars

Jul. 06, 2017

Rating: 0

icon with three "---" after empire and name fill ... and nothing happens ...

Tanks Squad

Play Tanks Squad

Jul. 06, 2017

Rating: 1

max all => new rank (+10 training points) and start again ... NEVER!

Tanks Squad

Play Tanks Squad

Jul. 06, 2017

Rating: 3

Boooooring! I am bored, my mouse is bored, even my autoclickr is bored! Reach 14th area and it is the same endless .... Who try it at mobile, wins carpal / thumb break

Fortunes Defense

Play Fortunes Defense

Jul. 06, 2017

Rating: 0

slow, pixels vs pixels (can't see difference enemy - my units), pixel music ... no hints nor descriptions (just click ans buy all upgrades) ...

Monster Clearer

Play Monster Clearer

Jul. 01, 2017

Rating: 3

don't work :( - GUI loades, quest? square on map, but nothing to activate.

Nuclear Journey

Play Nuclear Journey

Dec. 27, 2016

Rating: 0

equip cannot be combined with survivors (guns etc.), no defence, slow, no another survivosrs (86 turns played, approx 50 squares captured). Re-Build FOREVER!!!!!

Cave Heroes

Play Cave Heroes

Jul. 03, 2016

Rating: -2

overseer bug (error in logic) - when you have better housing, older isn't builded :o/

Cave Heroes

Play Cave Heroes

Apr. 12, 2016

Rating: 0

glidah: don't work - most of quests have protection from magic casting :o/ (I have 7 slots for protection at 25th level and it is waste of effort)

Cave Heroes

Play Cave Heroes

Apr. 12, 2016

Rating: -3

Bug / major flaw: dungeon with guardian is finished (and closed)if the last mob drops dead, even if guardian is untouched i.e. you waste chance to kill guardian as last monster.

Cave Heroes

Play Cave Heroes

Apr. 11, 2016

Rating: 0

dont miss guardian - next level cave is much stronger and durable :o///

Cave Heroes

Play Cave Heroes

Apr. 09, 2016

Rating: 1

Bug: "cleric got +5 base Armor". His base armor in stat menu [i] is 0.

Cave Heroes

Play Cave Heroes

Apr. 07, 2016

Rating: 1

Dumb question: why ARMOR equipment raise HP, but no ARMOR stat?

The capture of the island idle

Play The capture of the island idle

Feb. 20, 2016

Rating: -7

Extreme boring + cannot choose target of attack i.e. conquer all than enemy capital. 0% (4 sectors left, 22.11b/s, power 1.89)

Destination Kepler

Play Destination Kepler

Jan. 02, 2016

Rating: 5

remove: 999 research point and 99 999 minerals maximum AND LASER fire RECOIL !!

Spell ilde

Play Spell ilde

Sep. 12, 2015

Rating: 1

split auto buy buff into two: cash, crystal; enable multi buy for casting/charging/streaming multipliers.

We're not ants !

Play We're not ants !

May. 09, 2015

Rating: 0

WARNING: game dont save during missions (1.65) BTW: hour ago I saw "1.7" version ...

Developer response from Plopix

Yes that's one of Kong's issues when updating HTML5 games. There is nothing more I can do for the moment (Kongregate's support and devs are already aware of this). 1.71 that fixes save loading issues has already been uploaded 2 days ago, but it seems that the published version is still 1.7, so we just have to wait.

We're not ants !

Play We're not ants !

May. 09, 2015

Rating: 1

[3] + new enemy: Wasp - killed bigger units serve as incubator for her offspring (unprocessed body). Swarm? Hornet - bigger, more agresive version (not on same map!). Swarm? Honey bee - defend with poison, carry extra food, stored honey (and or wax - material) close. Swarm? Bumble bee - bigger, tougher, dont use poison, alone or few in swarm. Spider (with sticky webs) - catched unit can be saved (by touch of friendly unit). Solitary. Ant lion ...

Developer response from Plopix

Thank you, there are some very interesting suggestions (some are just a different approach of the things I plan for the sequel). I don't know yet how much of these planned things will be in final version, that's a lot of work for a 1 man team, but I'll certainly come back to this list at some moment and use it as a todo.

We're not ants !

Play We're not ants !

May. 09, 2015

Rating: 0

[2] + ability&research: Funghi gardens - open option, buildable, research yeld (and for max and min keepers - harvesters (assigned drones) - under min, garden will spoil; max for maximum food yeld) Feromones research (durable paths, speed creating by returning drones with cargo) "too old to die" - dying unit (larva) blast enemy with glue (from termites, paralyzed, some damage) OR acid (from ants, harm, slow down and interrupt their attack) Hunting camp - waypoint (local storehouse) for gathering nearby resources (from ants) Ant mandible mutation - able to carry more than one piece of leg/chitin/poison Multi egg laying mutation (2 or more eggs, ie. larvaes in one time) Fast development life cycle - first subimago from larva, second from first (ability to have unit or shorten bith time). Aphid shepperd - open option, each larva can bring aphid on plant on map - another source of food ("honeydew"), research increase amount of food (yeld) and speed of grow up to max.

We're not ants !

Play We're not ants !

May. 09, 2015

Rating: 0

[1] Please ToDo (humble request): 2 point setting ways (after win - my elbow hurts!) Destructible walls in last two scenarios (subimago, queen) Recall subimagos after battle (hidden/not present units don't consume CPU resources, so improve speed of game). Some stats on ending like killed, harvested, lost. Show food (meat) on corpses + can harvest own dead units (on start or research option "canibalize"?). mimimap (direct acces to 1st map - main base, at this moment needed to be here for replenishing subimagos) coundown for lairs - rebirthing subimagos.

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