Boooooring! I am bored, my mouse is bored, even my autoclickr is bored! Reach 14th area and it is the same endless .... Who try it at mobile, wins carpal / thumb break
equip cannot be combined with survivors (guns etc.), no defence, slow, no another survivosrs (86 turns played, approx 50 squares captured). Re-Build FOREVER!!!!!
Bug / major flaw: dungeon with guardian is finished (and closed)if the last mob drops dead, even if guardian is untouched i.e. you waste chance to kill guardian as last monster.
Yes that's one of Kong's issues when updating HTML5 games. There is nothing more I can do for the moment (Kongregate's support and devs are already aware of this). 1.71 that fixes save loading issues has already been uploaded 2 days ago, but it seems that the published version is still 1.7, so we just have to wait.
[3]
+ new enemy:
Wasp - killed bigger units serve as incubator for her offspring (unprocessed body). Swarm?
Hornet - bigger, more agresive version (not on same map!). Swarm?
Honey bee - defend with poison, carry extra food, stored honey (and or wax - material) close. Swarm?
Bumble bee - bigger, tougher, dont use poison, alone or few in swarm.
Spider (with sticky webs) - catched unit can be saved (by touch of friendly unit). Solitary.
Ant lion ...
Thank you, there are some very interesting suggestions (some are just a different approach of the things I plan for the sequel). I don't know yet how much of these planned things will be in final version, that's a lot of work for a 1 man team, but I'll certainly come back to this list at some moment and use it as a todo.
[2]
+ ability&research:
Funghi gardens - open option, buildable, research yeld (and for max and min keepers - harvesters (assigned drones) - under min, garden will spoil; max for maximum food yeld)
Feromones research (durable paths, speed creating by returning drones with cargo)
"too old to die" - dying unit (larva) blast enemy with glue (from termites, paralyzed, some damage) OR acid (from ants, harm, slow down and interrupt their attack)
Hunting camp - waypoint (local storehouse) for gathering nearby resources (from ants)
Ant mandible mutation - able to carry more than one piece of leg/chitin/poison
Multi egg laying mutation (2 or more eggs, ie. larvaes in one time)
Fast development life cycle - first subimago from larva, second from first (ability to have unit or shorten bith time).
Aphid shepperd - open option, each larva can bring aphid on plant on map - another source of food ("honeydew"), research increase amount of food (yeld) and speed of grow up to max.
[1]
Please ToDo (humble request):
2 point setting ways (after win - my elbow hurts!)
Destructible walls in last two scenarios (subimago, queen)
Recall subimagos after battle (hidden/not present units don't consume CPU resources, so improve speed of game).
Some stats on ending like killed, harvested, lost.
Show food (meat) on corpses + can harvest own dead units (on start or research option "canibalize"?).
mimimap (direct acces to 1st map - main base, at this moment needed to be here for replenishing subimagos)
coundown for lairs - rebirthing subimagos.
Yes that's one of Kong's issues when updating HTML5 games. There is nothing more I can do for the moment (Kongregate's support and devs are already aware of this). 1.71 that fixes save loading issues has already been uploaded 2 days ago, but it seems that the published version is still 1.7, so we just have to wait.