Since their is not a running tally for the missiles, try to aim for about 55k score which should get you over 3000 endurance. I recommend to focus on missile reload after the initial flak and time upgrades. EMP is also an option, but the missiles can still damage your buildings. Try to aim for groups of missiles and take notice of the diagonal ones to avoid side damage.
I had a feeling this badge would show up soon -.-
But anyway for tips:
* When approaching turns and possible double turns, I would sometimes lift up my mouse in the opposite direction and quickly swipe down into the turn to make it at speeds 800+,
* the blue tunnels seemed easiest for me at 900+ to choose from,
* watch out for "blind" splits as in ones where you cant see any red or blue because it might be a triple split or another turn.
* I used 1.5-1.7 sensitivity for speeds 0-600, after that I used 2.0 for the rest, but it can be a preference
The badge will still award at exactly 1000 final speed after crashing. Good Luck
This badge was pretty tough, but here was my setup to make wave 20+ easier:
Focus on energy over stability, get shockwave and gravity manipulator very early on to push and pull enemies, then get gravity trap as it is useful for holding 1 side on the double sided waves, then get the projectile grab and shock tower for extra control.
I got all the extra 4 shot types but I really did not use them so it is your preference. Save 10-15 points for wave 30 because you will probably need gravity manipulator 3 to swing the big grey ships into the red ones to trigger the singularity chain combo. To stop the unfair flying enemies, keep your hand ready to press R for the gravity grab to quickly halt them.
Good Luck
A tough badge but not impossible.
Follow the armor games/walkthrough/14 for some specific tips if they help. The digit keypad is a little unfair, so consider yourself to have < 9 lives zzz. The alien ship photo always spawns in the first second. The red light/green light is always in the last second. The wind always blows to the right for the leaf.
You will probably need a few practice runs to get at each of the games, but soon you can recognize them just by the colors and numbers. Anyway at the end boss, aim for only one eye to beat him, not both.
I was literally about to give up-but I focused and somehow completed it.
For tips, don't always rush to the coins, allow 1-2 seconds for yourself to set up any incoming turrets/missiles/mines to lure them out of the way. Use your roll often as it is basically a sprint with a slight duck. when you hit 45+ combo, run and jump in circles to kill off the missiles quicker. Try to watch the turrets' shots as you jump for the coins to know which direction to land or roll. Also try to get correct positioning for the lasers and razor blades before they trigger. There is some luck involved with the coin spawns.
Good Luck
A rough choice for BotD - but it can be made easier if you follow the guides in the forums and the loot maps for blue chests. I stuck to melee for the whole way and ended with ~ att/Cdef and ~350 mag/Mdef which got me through fire mountain at least. Unlocking the higher rest spots should be a primary task for added stats and for reducing weeks lost. The enemy descriptions are limited, so try to remember what elements work where and how many potions you will need. Don't feel bad if you have to refresh to save a bad adventure/spawn. Manage your buildings by combat first (barracks, mage tower, hunters lodge) to build yourself up for each new dungeon. Good Luck
For making cash in a hurry, practice with the pole vault as early as you can.
1)The basic tactic is to trigger the vault as you touch down, then do the flip and handstand for a quick x3 bonus. If handstand is difficult, just use the up-up for speed. For combo extending, you can hold handstand and then combo into another vault.
2)For experienced players, you can use this combo with the dumpster = superman + flip + up-up + handstand +drop into dumpster dive + pole vault while underground + flip + handstand hold + into another pole vault + flip + handstand/up-up depending on speed and terrain. Good Luck
I recommend Speedrun on The Valley for the badge.
1. Stand still at first, wait until cloud is 1/3 the screen and hold forward down the entire hill
2. Try to stay in the light gray area and control your speed, the hill will propel you slightly
3. Turn on progress bar - once you hit 40% or so, the terrain will flatten and you can speed boost out while dodging other dinos and rocks, afterwards the uphill part begins and it will be difficult to escape - gl
A tough badge, but some extra tips (situational):
Monitor your health, yellows, and hatch times more than others,
Leave space to back out of a bad transform if you do not have vampiric ready,
Harvest yellows if necessary or you will die quickly late game,
Consider "wasting" vampiric on ~5 hexes if there is a large yellow chain nearby - this adds quick health and allows for recharge of yellows,
Try to line up lasers for gold eggs + reds/yellows to help yourself.
glhf
Bonus damage and splash damage work well together. If you can, wait till a spider is in the lower left end where the two lanes meet for a nice splash hit. I scored 218 with Gravimetric with +3 G and splash R with a few iron letters. It takes some patience, setup, and a lot of luck.
On level 32, if you cut a small slice of the top right corner of the right side block, it goes completely berserk and sometimes flies of the screen and the wires all cross each other. I'm going to assume that was not intentional lol
Hardest Part - Getting 3m
Second Hardest Part - Trying to die after 3m lol
3 hours of getting scores like - 2.89m, 2.71m, 2.51m and getting abducted at 2500ft. The last run I got 4 extra ammo packs that i didnt even need, all luck. I literally gave up with 7 ammo left at 3.8m score since i was so stressed zzz. Still a worthy game overall~
Death Star Badge - For the first 25k score you can stay in one corner and use a quarter circle sweep to stay untouched. After that, watch for the 10k marks as spams tend to spawn. Use bullet time offensively in later stages to take out the reds and oranges quickly, also practice dodging the purples. There is usually a downtime about 90k score with just a few blues and greens, use this to reverse fire at the corners to refill health/berserk/bullet time. Good Luck