For some reason after playing this game an action movie-eske scene kept playing in my head where Santa was busy shotting kids off of his sleigh with a coal pistol, a kid throws a snowball at his gun jamming it, then Santa says, "I guess there is no playing nice with naughty kids", then he pulls out a string light minigun from his bag.
If you like the sandbox quality of the game and don't intend to play it long enough to get all the achievements then the game is perfect, otherwise the irreperable bugs just destroy any fun whatsoever. Still though, kudos on the games particular brand of humor, it warms my heart every time I see a supervisor beating a human resources worker for apparently not making workers happy enough.
While overall I love how seemlesly this game integrates RPG and TD, it does have one truly fatal flaw. The rocket tower is overpowered in the sense that it deals the most damage and it has splash. (and highly over effective spash I might add) If you place 4-6 of them in a proper choke then the enemies number won't matter, it'll just act like a meat grinder. A truly balanced armoury would make you choose between low damage to many enemies, or tons of damage to one enemy, not both.
It's hard to rate this game highly when you get so hopelessly stuck on some of the very first levels, can anyone tell me how to get past polywog? (level 7)
I feel kind of stupd for just now realizing this, but the Hydra only spawns new heads if you kill it's existing ones, if you just ignore them then you can kill the main one with little difficulty.
If anyone who has every last upgrade is still having trouble with 3 million feet then remember this helpfull tip, nukes don't give you top speed, only the golden gun and initial tank launch do, but if you nuke before you hit the ground then you will retain top speed by staying off the ground longer.
I love to chase one person at a time, use the floating table in the dining room, have a monster pop out of the bush as they run down stairs, make the bear come alive as they make a run for it, and posses the clock on their way out.If yor lucky then you'll catch them on the high floors where the window is their onlyway otu.
The games difficulty is to rudementry,I've played this game maybe a few dozen times in the last 2 years, for the first few months I could ever get past easy, then I found out you could upgrade buildings (stupid me) and slowly progressed to playing apocalypse after another week. About a year later I finally defeated Apocalypse mode hanging by just a thread, and now, many months later, I easily defeated apocalype mode on my first try (ended with 3 billion population, 10 trillion $, and all slots with lvl 3 missle silos) There needs to be a new more dynamic difficulty level that will test any level of defense instead of being a win or lose situation strictly based off your timing and current strength.
It was a marvelous 10 minute game, but that's exactly what it was, 10 minutes to get the gold on every level. Some more difficuty and challenging elements would make this a 5/5, otherwise, don't change a thing, especially not the music, I love it.
There is a bug where if you don't kill all enemies on the screen before you progress a chapter then they don't exist when you go back to that saved point, making less money available.
If you want to build a kill-all ultra/mega tower, then here are a few helpfull tips that when used by me progressed in excess of 500 rounds in unlimited mode with no maze before lag overtook it. 1) damage carries over from the towers you use to upgrade, so use as many ordinary splsh towers as possible, they do the most damage, and buff as many of them with damage buffers as you can, the total damage of towerscarries over to the final product, not the base damage. 2) Use speed buffers to get atleast 1 tower down to 1 speed, for some reason the mega tower will retain that buffed speed WITHOUT the buffer post upgrade, as long as 1 tower has that speed, buffed or not.
Using those two rules, I built an ultra tower with 1 speed (fires so fast there is no gapbetween bullets) and 250,000, or a quarter million damage per shot!
The game seems to be overall amazingwith two very big exceptions. 1) some of the in game abilities are way overpowered, I for example use a setup with 3 acid pods, when I have full energy I go up to a boss and rapidly hit click+e and the boss goes down in seconds with no chance for failure. 2) cell division is a powerful ingame concept but it was implemented so terribly that it's unusable, first it's completely unecesary since only one cell can be controlled at once, second, whenever I try it and 1 cell dies, I lose, even when in control of another cell! Overallit'sa 3/5
Can you import ships from the 1st game? I made a stat busting behemoth dubbed the borg cube in game 1 and I don't feellike wasting a week reconstructing it in the sequal.