Awesome game! Since it does have some length/depth to it, I think it'd be really cool if we could have saved games recoverable from multiple computers instead of just one. Any developers have experience with this that could help joelesler implement it?
This game rocks! With the right graphics upgrades, I could easily see it on the Wii virtual console and the like, it's that good. I hope you take this awesome start of yours and keep running with it, like Will Wright did. I can't wait for Rebuild 2 ('cause if it ain't in the works, it should be). Nice work!
Was this an afterthought? Like in "oooh, let's advertise on Kongregate! Oh wait, well need a tie-in game to do that." (*5 minutes later*) "OK, let's upload!" Seriously, I know you have to sell these ideas to your company, but you should be concentrating on trying to create a viral online gaming hit rather than what looks good to the THQ brass - after all, we're the ones you're trying to convert into buyers, not them. Case in point? The persistent "hit you over the head" ad at the top and the poorly coded, buggy, lagtastic design of the game means this is one game url I'm not forwarding on to my friends.
Another great installment, but as always a save feature would be nice. 4/5
@suelviana - oh don't worry, I voted on your comment - voted it a big, fat, red minus. ;)
I guess I wasn't very clear on what I meant about the property rights issue. I meant to express that since Telltale has published many games in the past featuring famous characters from different franchises, and since those other games have been online for a while with no apparent problems, I assume they were given permission. However, since too many other developers (not Telltale) don’t bother to go through the right steps to get permission first, I thought it would be much more professional of Telltale to put in an “About” section in the game to mention that all BttF characters are the property of whomever owns them and are license to Telltale for use.
They did a lot of things wrong in the development of this game, but at least they got permission first.
(Part 2 of 2 due to Kongregate's silly 1,000 character limit)
I assume since Tale Tell Games has other games featuring intellectually property from other companies, and they haven't been sued into oblivion yet, that they've received permission from Amblin Entertainment (or whoever owns the franchise now) to use their property. However, with so many half-wit developers plagiarizing/stealing whatever they can get their hands on these days, it would be much more professional if you included a licensing statement. Why? Because 1) we know you didn't come up with the Back to the Future concept yourselves, so don't pretend otherwise by failing to acknowledge the source of the characters, and 2) I'm more apt to support companies which I know aren't thieves.
I'm sure I'll get flamed royally with a bunch of red minus clicks simply for speaking my mind, so if you're going to do it, do it right and pile 'em on. :)
(Part 1 of 2 due to Kongregate's silly 1,000 character limit)
Oh wow this is bad. Where do I begin? The complete lack of any new or original game play elements? No, taking a traditional, well worn puzzle game and throwing a timer onto it doesn't count. Since bejeweled's already been out for close to a decade now, one would think the only part Tell Tale Games is responsible for, the timer system, would be implemented well (since, after all, the puzzle and "wrapper" Back to the Future graphics and sound are borrowed). Unfortunately two different timers, with only 3 seconds per move, leaves much to be desired. Oh, and could you at least have used a longer sound clip for the audio? I feel like it's the late 90's all over again and I'm stuck in a 2 hour line for the ride down at Universal Studios Orlando.
(continued on following post)
Zeebarf, this 2 part ending was great. I especially appreciated the fact that you let up try for the second ending right where the story line diverges - that keeps it fun and repetition to a minimum. Nice work!
I'm not quite sure what's more fun, repetitively clicking the same damn button thousands of times or bashing my head against the wall. C'mon, Kingk, would it kill you to give this game some semblance of strategy inherent in all true RPGs?