My daughters love this, and keep coming back to play again. This is actually one of the best kids games I've seen on the net. Five starts. Mr. Bonte, please create more excellent games.
Icredibily well designed game. Simple and brilliant, fixes all the problems I had with dungeon crawlers, and adds great replay value. Easily the best game I seen on Kong, surely the one I played the most so far.
Pressing the ascend button brought forth this:
uncaughtError Error: TypeError: Error #1009
at Constructor/handleGlobalErrors()
at flash.events::EventDispatcher/dispatchEvent()
at com.redpointlabs.magicempire.controller.command::Command/finish()
at com.redpointlabs.magicempire.controller.command.inventory::ValidateChampionLevelCommand/refreshChampionData()
at com.redpointlabs.magicempire.controller.command.inventory::ValidateChampionLevelCommand/onRequestCompleted()
at com.redpointlabs.magicempire.service::ServiceRequest/onResult() <CODE: 200
aaaaaoooooaaaaaaooooooaaaaaaaoooooooaaaaaaaoooooooaaaaaaaoooooooaaaaaaaooooooaaaaaaaooooooaaaaaaaooooo .. in the menu, after being killed by a kamikaze.
I just don't get all the whining. This game is a true gem! This statement comes form someone who is not really into platformers (but seen a few).
The 90's demo era feel and chiptune completely got me in the 1st second. Chiptune version Nightwish's "Fling in the sky?" .. for f*ing flying llama, in a nice chilly level? Are you guys retards?.. this game is effing awesome!
Complainig about slippery and can't touch not being obvious? Damn, if it's has thorns, it hits, and if it's shiny it's slippery! Come on this game is as simple as a wooden doorstop!
The new king needs to go conquering! Short, but excelent game. Add a longer campaign with building development and you got the basis for a top-ranking sequel.
Apparently the developers of this game haven't played a single game in their lives..
They also managed to clear of all the game design 101 courses that begin with with most foundamental concept for any game: Giving the right challange.
It is fun in a weird way to see all the comments pointing this out, with a developer answer that completely misses the point.
Hopeless.
How to get rich on the internet in three easy steps:
1. Create a free game. Use a tired but well working recipe.
2. Make sure noone can actually play for free: Make them wait to play, and add bugs that make them lose time. Create 100+ types of resources, tie inventory slots to payments, AND create quests that require the player to hold on to resuources. You get the idea. Make it as blatantly about payments as possible. If it gets really annoying and actually insulting the players intelligence the better. Remeber, you are engaging their wallet and not their brains.
3. Ignore all the comments about the payment system. And you don't need to listen to feed back about how to make the game fun either, use gamification tricks get people addicted instead. Make sure to aim the population that has the most pocket money, yet the most easily manipulated.
Rinse and reapeat, the internet will soon make you rich like Zynga.
Beware of timed doors.
I was rusing down the final timed door on the center level. The door closes on me, and now I'm stuck. It get's better the players can swap places, but one of them still remains stuck. Hilarious and annoying bug.
WHOA!!! That is a big brain idea! Like it - went on the suggestion list! Thanks for the comment and the play! I appreciate it! Best, -Tim