What an absolute delight of a relaxing puzzler. Not super easy, and the interface is a little clunky, but man, I've thoroughly enjoyed playing. I wish there was more- I could play another 50 levels of this, even without any new mechanics added.
Having more organization for the upgrade store would be great- it's a bit cluttered right now, and the exchanges are gonna take up even more space as they unlock (I'm up to 3 now).
Got to level 15, couldn't move anything the way that it ought to get moved, ragequit. When one piece refuses to fold and instead moves everything else- especially pieces that you don't want moving at all- that strikes me as poor design. I love the concept, but the control is so severely lacking that I don't want to finish.
The high scores list reminds me of DBZ power levels as of the Cell Saga. I'm not sure which is more pathetic- that, or that that's what first came into my mind.
This'd rock if it had a level designer so that players could make their own. As it is, it's a 4/5- great game, beautiful music, but the controls were a bit frustrating sometimes (not tight enough)
Would be nice if there were some sort of warning system so that you didn't end up right in the middle of a huge cluster of baddies.
That said, otherwise an awesome game. 4/5
Awesome concept, loved the visuals and sound. However, the controls were clunky, and a game that's advertised as a physics game should at least have good physics. Here, I could jump straight up into the ceiling and bounce off flying way off to the right. Just jumping was a huge headache because I never knew if I'd land or just bounce back the way I came upon contact with the ground. 3/5. Needs work.
Ought to have a reset button- that way you wouldn't have to move your mose away from that point where you ALMOST had it to restart the level. Makes the whole thing far more aggravating than it should be.
Yeah, the spikes can be a bit touchy at times. ^^