has anyone else noticed that using Metriz on higher difficulties (as in other than the easiest) nearly always sets you against a Metris that is designed for Metris battles such that a Metris deck designed for other (non-Metris) opponents will be practically useless?
also, a quest line of 2 sets of multiplayer wins in a row and grandmaster wins in a row for someone without a collection of special coins is beyond ludicrous. Why did you do this to me?
there is an issue with multiplayer quests in general, as they don't permit tournament wins and you can easily run into a ten special coin deck with no special coins yourself. Challenging quests is good design, entirely chance-based or requiring people working with you on the other side is not
FYI, our next release will allow tournament play to count towards MP quests, and you won't be able to get more than one MP quest per day. This is coming very soon, stay tuned!
it is amazing the ingratitude of some people, meaning that the devs have created a game without an energy system to spend real money on the refreshing of, and people complain about it being "pay to play". Uh, hello, pretty much all other card games on Kongregate require you to spend real money to keep playing but not this, the greatest surviving card game here
so, jdr6686, you're saying that some random guy used banishing gust during the turn his opponent played strategem? The glitch makes a bit more sense to me
yes, it is important to have the how to play tutorials for each faction, or how else am i to achieve and maintain my level 18 with few, if any, losses for metris heroes? This comment is intended as humour, no offence intended. If offence taken, oh well, murphys law
i've thought of something; this is a card game on kongregate i quite like, and all other card games on kongregate i quite like have shut down, are about to shut down or have been ruined. i hopw this one doesn't follow suit...
when someone complains that a card that destroys their strategy is used every turn people should not complain about moaning of an overpowered card. Each deck has a few cards its weak against, and the chances of that card being used each turn is less than one in ten to the power of the number of turns. For 3 turns thats one in a thousand
FYI, our next release will allow tournament play to count towards MP quests, and you won't be able to get more than one MP quest per day. This is coming very soon, stay tuned!