Mystic's Comments

Game comments and reviews

DJManiax

Jan. 25, 2011

1

Splitting scores by mouse/keyboard would be cool, I think. Pretty good representation of Technika, obviously a load of work went into this.

Chibi Knight

Feb. 17, 2010

0

Fantastic idea with the voice acting, this is awesome

Clockwords: Prelude

Nov. 13, 2009

0

This game is awesome. Combining probability manipulation, deckbuilding practice, and vocabulary is just brilliant. Love it. It's probably a little easy though. I never lost or felt that I was going to lose.

UPGRADE COMPLETE!

Oct. 04, 2009

0

best level 20 i can do is with 3 objects. i don't think 2 objects is possible. if someone pulls this off tell me

Death Dice Overdose

Feb. 08, 2009

0

A new algorithm for falling blocks and pill generation could probably be useful. Two of my runs ended with shock death even though I got every pill.

Bars of Black and White

Feb. 01, 2009

0

decent, needs work, short game. the atmosphere is really neat though. love the camera locations, and the sound/image for the living room. make more games.

Sonny

Jan. 18, 2009

0

It's a good thing I just wanted the Dawn of War contest ticket: but some sort of glitch caused me to repeatedly fight the first battle with the ZCPI guys. I think it's because I died to a training map on the next world, and my auto save was back before I went to that world. Anyway I got to five on that particular battle.

Prism- Light the Way

Dec. 28, 2008

0

faithful recreation of a fun DS game. performance issues abound though.. 4/5

oh right, no line breaks, sorry.

very repetitive seems like psionic should have an interrupt move earlier guild wars-like battle system decent, but needs work

Great start! But there are a few things that should be fixed, most people have covered them. Keep updating it and this will be a hit.

Bucketball

Sep. 10, 2008

0

3/5 Fun, but poor physics and the charge bar is too quick.

Maze Stopper 2

Sep. 06, 2008

0

I actually wish I could give this game a 6/5. Any game that has me replay the very first level dozens of times would. Its difficulty curve is smooth but still peaks quite high, it's easy enough for the casuals and yet there is a lot of depth to the game. In fact, there may be no 'optimal' way to do some levels, and players could discover new tricks for each level even after a level is thought to be completely destroyed: much like some of the better commercial games today.

Maze Stopper 2

Sep. 06, 2008

0

Wouldn't adding a perfect walkthrough get rid of the fun of the high score board? 5/5 either way, this game is designed quite well and can get quite deep

The Necronomicon

Aug. 31, 2008

0

Good game, needs fixes: Insanity should be more important. If you get megalomania, you are probably screwed, but if you get Xenophobia or something, it usually doesn't effect you much. To fix it, I think it should not be random, and the effects should stack and add up as it gets worse, with no lower cap (or one lower than -10) Also, I think Arcane should have more of an effect. It usually does nothing compared to defense. Perhaps each spell using arcane should also increase arcane by 1 or 2. Some cards are worthless. Blast 'em? It's awful. 3 damage when another card does 5 for the same price? Maybe make this card gain sanity or something else. The AI needs some work. I think they don't consider their current ailment: my Xenopobic enemy repeatedly summoned... nothing. All in all though, the game is really good, but needs some work. The Taint/Defense/Arcane system is neat and so is insanity, but it just needs work.

Dino Run

Jun. 19, 2008

0

I guess not, although I don't appear to be crushing boulders anymore.

Dino Run

Jun. 19, 2008

0

Did the update get rid of our stats?

Dino Run

Jun. 18, 2008

0

Amazing. 5/5

ELEPHANT RAVE

Jun. 12, 2008

0

First try 715 (They start coming from the sides I guess) and I'm not going to try again. Okay music, at least?

TBA 2

Jun. 06, 2008

0

donkey kong country barrels really fun, impressive idea and level design