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Game comments and reviews
Apr. 04, 2016
I love the sound that locked objects make. I'm playing just to make my own beats. *thump thumpathumpthump, thumpathumpthump, thumpathumpthump..."
Nov. 10, 2015
Games like this, few as they are amongst MMOs nowadays, are the reason I come back to Kongregate.
Nov. 02, 2015
The day after I played this, I thought it would be really cool if there was a phone version so I could play it any time. guess what: THERE IS
Apr. 01, 2014
Just found out the helper bot can block bullets. That helps on later bosses, but without being able to compare I don't know if it's actually better than not having it.
I wish I could turn the helper bot off. It's really distracting, which is death in bullet hell.
Jan. 02, 2014
Can't see "report a bug" on this game, but did anyone else have major problems in different browsers? Unplayable in Chrome, broken sound in Firefox 25, and graphical issues in IE11.
Dec. 22, 2012
You know, I like this game, and I would like to buy ships. But $5? No way.
Jun. 17, 2012
Why does the long-distance sniper unit with the largest minimum range have an upgrade to draw enemies closer? O_o
May. 12, 2012
Could you please make the damn pig SHUT UP?!?!
Apr. 02, 2012
Bit too easy for even moderately fast typers. I type fast enough to be annoyed at the small delay between pressing enter and the word submitting. Fun, though.
Mar. 30, 2012
This isn't a bad game at the heart, but for so many poor design choices. Battles ruled by luck, skills so constrained by tech points so as to be almost useless, and way too little gained by leveling up. I had the most fun when using the double-damage powerup, as it gave a bit more flow to the battles, albeit by making colored enemy 'armor' a useless concept. And then you expect us to finish the game *again* before even letting us have double XP gain? What are you smoking?
Mar. 03, 2012
Now there's multiple ducks, and we have to train each one from scratch? This is your solution to grind?
Feb. 16, 2012
Being able to undo just your last command/move would be incredibly helpful. I can't even count the times I've moved by accident, or clicked the wrong hex.
Friendly fire with Taylor's shotgun? ...That sucks. :)
Jan. 28, 2012
Ugh...I feel a bit sick after Atlas's minigame....
Developer Reply
makes me feel hungry
Jan. 18, 2012
This is hardly the time to be picky -- eat the spiders!
Jan. 04, 2012
C'mon people, enough entitlement already. Ads alone are not enough to pay for games that have taken more than a month or two to make, and the only developer I know of who can create good games in that short timeframe is Nerdook. The premium content isn't mandatory (and to be honest, doesn't look very enticing) so rein in the outrage and rate the game based on what there is. This knee-jerk reaction against devs trying to support themselves will only drive away talented developers and leave quickly-developed casual crap on Kong.
Sorry. I would really like to respond to every well written comment, but I'm just so exhausted in the area of "premium content". There isn't really anymore that I can say without starting to put some numbers on the scene (which I'm not gonna do). Thank you for your support though :)
Dec. 13, 2011
I tried MOVERIGHTFASTER but it wouldn't fit.
Dec. 11, 2011
I find it annoying that your aim is completely thrown off upon double-jumping. It's a frustrating, not-fun mechanic.
Dec. 01, 2011
Wait a minute...those aliens are just sitting there, smiling, and our solution is to immediately try to kill them? Who are the bad guys here?
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