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Game comments and reviews
Jan. 08, 2014
Even if you don't have to actually share anything to receive the facebook and twitter stars, it's still pretty poor that you have to have them for the hard badge.
Nov. 17, 2013
Super awesome mega ninja; can't swim.
Nov. 09, 2013
If the creators of this game had enough imagination not to rip off their main character from another source, it might have gotten more than a 1/5 from me.
Oct. 25, 2013
It's a neat little game, but it's horribly imbalanced. It takes a couple of battles to figure out the game mechanics, but after that there's no challenge in winning every battle almost instantly.
Oct. 16, 2013
Game keeps lagging out every ten seconds or so. Also, it's kind of ridiculous that I can't walk past a ladder that I blew up part of. Needs fixing.
Sep. 28, 2013
This guy's stamina is so great he's running even when the game is paused.
It says the big magnet attracts everything but keys, yet weapons and support items are completely unaffected by it.
Sep. 24, 2013
So the red monsters don't eat you. They just kind of...suck you?
Sep. 13, 2013
I think I actually found a word spelled correctly. I'm not sure how to feel about that.
Sep. 12, 2013
Apparently I love pinball way more than I thought.
Sep. 05, 2013
Exactly how does a group of deer manage to kill off 75 of my tribesmen?
If I don't want the tutorial, I don't want to be told that I can hold the + or - button either.
Sep. 02, 2013
The experience system is severely broken. If you fail a level, the kill multiplier will only take enemies that have actually been on the field into account, meaning you'll still take home quite a large portion of the experience points. On level 16, I can fail on wave 3/30 with a 12/18 kill ratio, meaning I'll get 66% of the experience points of the entire level. Together with the Infamy skill giving me an extra 25% points, that's 91% points for failing on wave 3. The kill multiplier should be calculated for total number of enemies on a level, and the Infamy skill should really be multiplied after all other bonuses, not added to it. Receiving 25% points for not killing anything is just ridiculous.
Aug. 27, 2013
I have a dream. I have always wanted to become an eccentric billionaire, spending my money having fun with people. My main goal was to start a website which would sponsor flash games, and then I would put an extremely loud, ugly and annoying ad in the beginning of the game just to enrage the poor flash gamers out of their minds. Looks like somebody beat me to it though, so I'll probably just spend my billions on sheep and make weird looking cardigans out of them.
Aug. 26, 2013
I absolutely love the concept, but the game is far too easy. A longer sequel with a higher difficulty would be greatly appreciated.
Aug. 19, 2013
The ghost gun is way overpowered. Later levels are no challenge at all since you'll mow down the entire screen in seconds with 2-3 ghosts active.
Aug. 17, 2013
This game is so incredibly broken that it's not even funny. It's completely unplayable, and the intro makes me want to never come back even if the issues were to be resolved.
Aug. 09, 2013
Is it supposed to require no skill at all, or was that an accident?
Jul. 11, 2013
I rather enjoyed playing this ad.
Jul. 10, 2013
Way too easy.
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