Would be nice if you could interact with your human opponents a bit. Maybe just a few emoticons or short phrases or something. It's nice to congratulate someone after a good game, or a WTF when someone just has super luck.
What a pitty. The old version was much better. With so many lanes and so many tiny units it is hard to really use a strategy as it too chaotic to control properly and you are forces to just spam as much as possible. It is also unclear when your super powers will activate. It could be such a great game. Please make it more manageable.
Found it. this is a ripoff from Moster Castle Defence. That game was a lot better also.
http://www.kongregate.com/games/fliptico/monster-castle-defense
Somehow this looks like a copy from another tower defense game. I'm pretty sure I played this exact game before, but then with skeletons and dragons etc. Can't find it right away, but I'm quite sure.
Game with great potential. I like that the enemies have special traits. This makes the game much more varied than others like it. But the AI is just too dumb. It wastes all the starting ships on planets with a shield, so in some levels you have a massive start. Also the neutral planets sometimes have like 200 armies on them. There is just no point in having them as it will you would need to waste too many ships to capture them and they bring nothing. Maybe a planet should at least get a shield after capture so that you have at least some time to earn your planet back.
Also, maybe to help the AI, it would be good to not kill the ships that attack a shielded planet, but just return them to the planet they came from.
The best upgrade is the extra tower. It is a bit of an advance guard which keeps those early attackers out for only 50 gold. Also it delays the balista's a bit. Don't bother with archers. Go footman, footman, mage. Then just upgrade and build more footman and mages until you are pushing them out. Once you are ready get some balistas. Save the money and buy 5 at one time. Portal to the enemy and you will win your 3 stars.
Nice game. Finally a bit of a challenge, but with the upgrades it's doable. Maybe should have some easy mode for the people who don't like making an effort. A bit of a nasty one is the archers shooting my gate from the middle in level 5. There is just no way to get a perfect score there as they get super units way before I can reach there. Even with the teleport.
Very nice short game. It would be more strategic if you could switch between unit types in a game. Now it is basically is a spamming match.
Also defence + push just about beats everything as the bombs do most of the killing and the units mainly push.
Would be nice if you can give orders like halt, attack instead of all units just move forward. Also the balance is off. You get way too much from dragging workers.
It seems you have to completely develop your first town to conquer the next. But then you have to do the same thing again. Also as you develop your town completely before attacking makes sense the lower units are useless. It would be nice if there is some sort of rock paper scissors system to make one unit strong against another. Also why bother with placing units in a formation if they are just going to run to the nearest enemy?
Nice game. Simple but addictive. Some improvements. The enemy's extra turn doesn't seem to work. Also it would be nice to know how much further to the end.(or is it just endlessly continuing?)
It seems like the colors on the maps are random. So there is no algorithm that ensures that a map is actually winnable. So you are forced to restart until you get a winnable map. From Level 10 this is quite rare.
Please calculate the map so that it is not unbeatable. Until then 2 star rating.
New version has been loaded. This issue was due to Mochimedia closing down. Sorry about that.