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Nightblain's Comments

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NoNoSparks: The Ark

Play NoNoSparks: The Ark

Sep. 03, 2012

Rating: 2

Rated low because it did not save my progress... I have literally no interest in replaying the levels I already spent so much time beating the first time around.

Developer response from BeardshakerGames

And again, thank you for your comment! We are working on it. Which browser are you using?

Rbots

Play Rbots

Aug. 23, 2012

Rating: 209

The gravity and friction mechanics don't make sense. I get that you wanted to make it easier for everyone by making him roll slowly down hills, but it doesn't feel right and actually makes the game mechanics feel tedious and sluggish. It'd be a great game otherwise.

Developer response from A10_com

In the iPhone game we were able to nail that friction/gravity feeling. But that uses a different physics engine. In Flash this is as best as we could make it. It sometimes feels weird, but as you said, it makes it more accessible to other people.

Raccoon's Towel

Play Raccoon's Towel

Mar. 28, 2012

Rating: 6

Thanks to me, that Raccoon's a frood who really knows where his towel is.

Shopping Cart Hero 3

Play Shopping Cart Hero 3

Feb. 26, 2012

Rating: 5

In order to get to World 3 (Underwater area) once you've beaten the Snow World Boss (no spoilers) - Start a new day, DO NOT START MOVING, and wait for the icon to appear in the top left corner of the screen. Click on the second icon from the left and choose the seaweeds.

DuckLife 4

Play DuckLife 4

Feb. 22, 2012

Rating: 2

The Ads are not working. I know as a user I shouldn't be telling you this, heh. I just love the game and feel like you deserve the Ad revenue.

Music Box of Life 2

Play Music Box of Life 2

Feb. 13, 2012

Rating: 142

Great game - Differences are subtle, yet not obnoxiously difficult to find. Very well done, 5/5.

Cold Winter 5 Differences

Play Cold Winter 5 Differences

Jan. 15, 2012

Rating: 0

I agree completely with Lysergic. Don't get me wrong, I do enjoy your difference games. As you're the only current developer on this site doing difference games, however, it's painfully obvious when you reuse the exact same pictures with the exact same differences in multiple games. I've seen certain pictures in up to 3 different games. In addition, you really need to change the music. It's relaxing, yes, but after a while it gets on your nerves. I usually can't play through an entire game without turning it off because it's so repetitive.

Canoniac Launcher

Play Canoniac Launcher

Dec. 22, 2011

Rating: 0

I found a use for Rocket Boots - Bounce Cancelling! Use them right as you hit the ground to eliminate your vertical velocity. 4/5 times you'll hit something that only propels you a fraction of your original height. 1/5 times you'll hit something that'll stop you dead.

Canoniac Launcher

Play Canoniac Launcher

Dec. 22, 2011

Rating: 7

Started bouncing, decided to browse the comments section. Made it through all pages of comments, I was still bouncing 2 minutes later, and I had only gone from 32000m to 33000m in that time. 20 seconds to get to 32000m, 2 minutes to get to 33000m. Yeah...

Vector Stunt

Play Vector Stunt

Sep. 24, 2011

Rating: 1

I would absolutely love mouse control if it's at all possible. I can't seem to get the same precision with keyboard controls. This is coming from AudioSurf experience of course.

14 locks

Play 14 locks

Jun. 07, 2011

Rating: 0

The last puzzle made me facepalm. I totally spent the time counting the lights on each color and counting the colors on each elevation before hitting the bottom.

TriPop

Play TriPop

Feb. 21, 2011

Rating: 2

Also, a Drag feature would be convenient. Rather than having to keep clicking, you can just drag the gem to the new position.

TriPop

Play TriPop

Feb. 21, 2011

Rating: 2

I like the skill concept - I think you could take it further, though, by adding extra energy for non-random chains. Or in other words where the chained set was already on screen before starting the first set.

deepth

Play deepth

Feb. 21, 2011

Rating: -5

The jump function needs to occur upon Space Press, not Space Release. It's also very sluggish having to wait for the ball to stop bouncing to jump again. The controls just feel incredibly awkward.

THE RED BUTTON

Play THE RED BUTTON

Feb. 21, 2011

Rating: 1

It's "you've"...

Santa Rockstar: Metal Xmas 3

Play Santa Rockstar: Metal Xmas 3

Dec. 18, 2010

Rating: 5

Why are the beat lines not with the beat? The lines are supposed to scroll with the tempo to give you a sense of the BPM.

Japanese Nonograms

Play Japanese Nonograms

Oct. 06, 2010

Rating: -5

+ This if you feel Shift+Click should be X and Click should be Fill.

Refraction

Play Refraction

Sep. 17, 2010

Rating: 3

Incredibly addictive game. Easy concept but getting all the stars was challenging and fun.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Jul. 02, 2010

Rating: 0

I like the game to a certain extent - The fact that it's more Button-based than text-based is misleading. Otherwise it's well done.

Let it Glow

Play Let it Glow

May. 19, 2010

Rating: 2

While I agree that the game relies a bit heavily on timing, the timing isn't anywhere near as tricky or tedious as other games. It's incredibly rewarding to solve a puzzle - both in the satisfaction of winning AND in the cool ways the levels just visually fall together when you finally do things the right way.

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