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NinjaXue's Comments

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I wish I were the Moon

Play I wish I were the Moon

Oct. 23, 2017

Rating: 4

I could've sworn I had put them both on the moon and they were kissing at one point, but I panicked and moved them off because the moon was sinking. Now I can't recreate the kiss. Am I just crazy, was that never possible?

Bullet Heaven 2

Play Bullet Heaven 2

Nov. 18, 2015

Rating: 3

Strategy for impossible badge: NoLegs with standard sub-weapon and enhanced power up duration costume + Shield Drops + Sword Drops + More Power-Ups + Bullet Speed +15% (doesn't matter how fast enemy bullets are if you're reflecting them) + pray for consecutive drops on bosses

Rogue Soul 2

Play Rogue Soul 2

Oct. 11, 2014

Rating: 0

Digging all the Wind Waker sound effects

oO

Play oO

Sep. 13, 2014

Rating: 2

A tip that you may or may not find helpful: there's a reason it beeps every time you make a transition. Experiment, listen to the beep pattern of your successful forays, then follow that beat every time and keep building upon it until you reach the next checkpoint.

i saw her across the world

Play i saw her across the world

Sep. 04, 2014

Rating: 7

"It's a magical world. Let's go exploring!" Good ol' Calvin and Hobbes.

Last Legacy: Null Space

Play Last Legacy: Null Space

Jun. 17, 2014

Rating: 5

Looks like the floating structure on the top left of the Fifteenth Dimension is a replica of the chute you fall down in the First Dimension. It's impossible to reach it from the Fifteenth because it's completely blocked by a solid wall. However you can reach the ledge from the First Dimension with at least a Winged Boots +6 and some Books of Wind (jump from the spinning platforms). Unfortunately, an invisible wall blocks your progress further left or up, and the two unknown figures remain tantalizingly inaccessible.

Hippolyta

Play Hippolyta

Apr. 17, 2014

Rating: 0

I'm not entirely sure (because it was the last thing on my mind at the moment), but I think level 5 ends after you outrun about 7-8 riders.

Dojo of Death

Play Dojo of Death

Jan. 18, 2014

Rating: 33

Nice game off a simple concept; one complaint I have is that lunging distance seems very inconsistent. I would often target an enemy clearly in range and come up a little short, leading to death. Or I would target an enemy in close proximity and end up sliding across the whole screen, leaving me in an unintended vulnerable spot.

Canabalt

Play Canabalt

Nov. 26, 2013

Rating: 4

The birds seem pretty nonchalant about this whole end-of-the-world thing. Or perhaps they were the cause...

Battalion Commander

Play Battalion Commander

Sep. 01, 2013

Rating: 0

Good game, just a couple things: I would have liked to see riflemen replaced by auto riflemen upon purchase of that upgrade. Also, in endless mode I noticed that in the latter stages, every 100m or so 4 or 5 of my guys would lose about half of their health; dunno if this is a glitch.

no-one has to die.

Play no-one has to die.

Apr. 26, 2013

Rating: 1

Just use your Reading Steiner! There's even a Christina running around . . .

Magnetized

Play Magnetized

Apr. 26, 2013

Rating: 0

I thought the final part of level 57 was the hardest part by far. So satisfying once you clear the obstacles and just float freely on to victory . . . and this game should have the Good Music tag; loved the soundtrack.

MoneySeize

Play MoneySeize

Apr. 18, 2013

Rating: 5

Eff, finally got through level 40 but overshot the door on the last jump . . . I wouldn't wish this level on my worst enemy

The Grey Rainbow

Play The Grey Rainbow

Apr. 12, 2013

Rating: 2

Overwhelming urge to blare "Take on Me" by A-ha as I'm playing (not that the music isn't already nice)

Developer response from BlackOliveGames

It's not the guy from Take on Me! ;)

Give Up

Play Give Up

Apr. 03, 2013

Rating: -1

On the levels with invisible blocks, there's always an open path along the very top. Just a matter of dodging the stuff that shows up there while hell goes on below .

Akaneiro

Play Akaneiro

Feb. 23, 2013

Rating: 2

Awesome game! My only gripe would be that I wish the cloak items didn't cover up the head armor on the sprite

Developer response from Spicyhorse

We don't use sprites in this awesome 3D game, but we know what you're talking about. An option for hood up/down is on the way!

The Ice Temple

Play The Ice Temple

Nov. 18, 2012

Rating: 1

These are Young/cel-shaded Link sound effects, are they not?

Memohuntress

Play Memohuntress

Mar. 19, 2012

Rating: 2

"Cellar Door" is commonly recognized as one of the most aesthetically pleasing phrases in the English language. Nice reference.

Epsilon

Play Epsilon

Mar. 03, 2012

Rating: 5

The reflection of the cursor on the ball is a nice touch

This is the Only Level 3

Play This is the Only Level 3

Feb. 10, 2012

Rating: 1

It was more like Ikaruga, but who am I to turn down a Touhou reference?

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